[Bf-blender-cvs] [4e3f186a8c9] master: Fix T70729: Multi-object edit UV not transform all meshes

mano-wii noreply at git.blender.org
Fri Oct 11 20:56:05 CEST 2019


Commit: 4e3f186a8c9e9c29a87fec4117cb4e7a99948492
Author: mano-wii
Date:   Fri Oct 11 15:55:24 2019 -0300
Branches: master
https://developer.blender.org/rB4e3f186a8c9e9c29a87fec4117cb4e7a99948492

Fix T70729: Multi-object edit UV not transform all meshes

Detail that went unnoticed in rBbfc9d426bb95

===================================================================

M	source/blender/editors/transform/transform_convert_mesh.c

===================================================================

diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index 7f9c4ee2fcc..f1928433491 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t)
       const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0;
       elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true);
       if (elementmap == NULL) {
-        return;
+        continue;
       }
 
       if (is_prop_connected) {



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