[Bf-blender-cvs] [1c2a20c84d4] blender-v2.81-release: Fix T70714: Crash when using OBJECT_OT_material_slot_assign op without UI.
Bastien Montagne
noreply at git.blender.org
Fri Oct 11 18:55:02 CEST 2019
Commit: 1c2a20c84d46d30bc429da87daf84d75162f9c9b
Author: Bastien Montagne
Date: Fri Oct 11 17:13:11 2019 +0200
Branches: blender-v2.81-release
https://developer.blender.org/rB1c2a20c84d46d30bc429da87daf84d75162f9c9b
Fix T70714: Crash when using OBJECT_OT_material_slot_assign op without UI.
There is no guarantee we can get any valid UI from the context, and that
operator can work without it.
===================================================================
M source/blender/editors/render/render_shading.c
===================================================================
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 9f13431f25a..7970d491877 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -103,15 +103,17 @@ static Object **object_array_for_shading(bContext *C, uint *r_objects_len)
ScrArea *sa = CTX_wm_area(C);
SpaceProperties *sbuts = NULL;
View3D *v3d = NULL;
- if (sa->spacetype == SPACE_PROPERTIES) {
- sbuts = sa->spacedata.first;
- }
- else if (sa->spacetype == SPACE_VIEW3D) {
- v3d = sa->spacedata.first;
+ if (sa != NULL) {
+ if (sa->spacetype == SPACE_PROPERTIES) {
+ sbuts = sa->spacedata.first;
+ }
+ else if (sa->spacetype == SPACE_VIEW3D) {
+ v3d = sa->spacedata.first;
+ }
}
Object **objects;
- if (sbuts && sbuts->pinid && GS(sbuts->pinid->name) == ID_OB) {
+ if (sbuts != NULL && sbuts->pinid && GS(sbuts->pinid->name) == ID_OB) {
objects = MEM_mallocN(sizeof(*objects), __func__);
objects[0] = (Object *)sbuts->pinid;
*r_objects_len = 1;
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