[Bf-blender-cvs] [fc9e9214953] master: Simplify the quadriflow manifold mesh function for loops
Sebastian Parborg
noreply at git.blender.org
Mon Oct 7 18:13:42 CEST 2019
Commit: fc9e921495312ace23af11a69e738a8a7adbaeed
Author: Sebastian Parborg
Date: Mon Oct 7 18:09:38 2019 +0200
Branches: master
https://developer.blender.org/rBfc9e921495312ace23af11a69e738a8a7adbaeed
Simplify the quadriflow manifold mesh function for loops
No need to iterate over all polygons if we just want to iterate over all
face loops anyways.
===================================================================
M source/blender/editors/object/object_remesh.c
===================================================================
diff --git a/source/blender/editors/object/object_remesh.c b/source/blender/editors/object/object_remesh.c
index 86d41056634..a395a7013fe 100644
--- a/source/blender/editors/object/object_remesh.c
+++ b/source/blender/editors/object/object_remesh.c
@@ -219,7 +219,6 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
bool is_manifold_consistent = true;
const MLoop *mloop = mesh->mloop;
- const MPoly *mpoly = mesh->mpoly;
char *edge_faces = (char *)MEM_callocN(mesh->totedge * sizeof(char), "remesh_manifold_check");
int *edge_vert = (int *)MEM_malloc_arrayN(
mesh->totedge, sizeof(unsigned int), "remesh_consistent_check");
@@ -228,25 +227,21 @@ static bool mesh_is_manifold_consistent(Mesh *mesh)
edge_vert[i] = -1;
}
- for (unsigned int poly_index = 0; poly_index < mesh->totpoly && is_manifold_consistent;
- poly_index++) {
- const MPoly *poly = &mpoly[poly_index];
- for (unsigned int corner = 0; corner < poly->totloop; corner++) {
- const MLoop *loop = &mloop[poly->loopstart + corner];
- edge_faces[loop->e] += 1;
- if (edge_faces[loop->e] > 2) {
- is_manifold_consistent = false;
- break;
- }
+ for (unsigned int loop_idx = 0; loop_idx < mesh->totloop; loop_idx++) {
+ const MLoop *loop = &mloop[loop_idx];
+ edge_faces[loop->e] += 1;
+ if (edge_faces[loop->e] > 2) {
+ is_manifold_consistent = false;
+ break;
+ }
- if (edge_vert[loop->e] == -1) {
- edge_vert[loop->e] = loop->v;
- }
- else if (edge_vert[loop->e] == loop->v) {
- /* Mesh has flips in the surface so it is non consistent */
- is_manifold_consistent = false;
- break;
- }
+ if (edge_vert[loop->e] == -1) {
+ edge_vert[loop->e] = loop->v;
+ }
+ else if (edge_vert[loop->e] == loop->v) {
+ /* Mesh has flips in the surface so it is non consistent */
+ is_manifold_consistent = false;
+ break;
}
}
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