[Bf-blender-cvs] [574265f52fa] master: Fix T70206 Texture Paint: UV shadow doesnt show up
Clément Foucault
noreply at git.blender.org
Tue Oct 1 16:06:09 CEST 2019
Commit: 574265f52fa2967c41b11916ba327e85ac68d03f
Author: Clément Foucault
Date: Tue Oct 1 16:02:01 2019 +0200
Branches: master
https://developer.blender.org/rB574265f52fa2967c41b11916ba327e85ac68d03f
Fix T70206 Texture Paint: UV shadow doesnt show up
===================================================================
M source/blender/draw/intern/draw_cache_extract_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index eb0ddbc825e..40a36acc3d9 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -1183,8 +1183,7 @@ static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr,
{
int loopend = mpoly->totloop + mpoly->loopstart - 1;
int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1);
- const bool real_edge = (mr->extract_type == MR_EXTRACT_MAPPED &&
- mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
+ const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
edituv_edge_add(data,
(mpoly->flag & ME_HIDE) != 0 || !real_edge,
(mpoly->flag & ME_FACE_SEL) != 0,
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