[Bf-blender-cvs] [e7e074235bd] master: EEVEE: Cleanup
Jeroen Bakker
noreply at git.blender.org
Fri Nov 29 09:39:58 CET 2019
Commit: e7e074235bdc47af424539c38a43cc9a5511d66a
Author: Jeroen Bakker
Date: Fri Nov 29 09:39:28 2019 +0100
Branches: master
https://developer.blender.org/rBe7e074235bdc47af424539c38a43cc9a5511d66a
EEVEE: Cleanup
Remove redundant defines.
===================================================================
M source/blender/draw/engines/eevee/eevee_private.h
M source/blender/draw/engines/eevee/eevee_renderpasses.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index bbe68aec190..97bde2e5f2e 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -63,14 +63,6 @@ extern struct DrawEngineType draw_engine_eevee_type;
# define SHADER_IRRADIANCE "#define IRRADIANCE_HL2\n"
#endif
-#define EEVEE_RENDERPASSES_SUPPORTED \
- (SCE_PASS_COMBINED | SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | \
- SCE_PASS_SUBSURFACE_COLOR | SCE_PASS_SUBSURFACE_DIRECT)
-
-#define EEVEE_RENDERPASSES_WITH_POST_PROCESSING \
- (SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | SCE_PASS_SUBSURFACE_COLOR | \
- SCE_PASS_SUBSURFACE_DIRECT)
-
/* Macro causes over indentation. */
/* clang-format off */
#define SHADER_DEFINES \
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 9b7bd34c9fa..927ff70a52b 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -236,7 +236,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
- bool is_valid = (render_pass & EEVEE_RENDERPASSES_SUPPORTED) > 0;
+ bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
DRW_state_is_opengl_render();
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