[Bf-blender-cvs] [6992fc0b3bf] master: Add 'EDBM_selectmode_disable_multi' and use in knifeproject

Philipp Oeser noreply at git.blender.org
Wed Nov 27 15:58:20 CET 2019


Commit: 6992fc0b3bf85e985169157b2e7ced1e1ed7fcdf
Author: Philipp Oeser
Date:   Wed Nov 27 15:02:41 2019 +0100
Branches: master
https://developer.blender.org/rB6992fc0b3bf85e985169157b2e7ced1e1ed7fcdf

Add 'EDBM_selectmode_disable_multi' and use in knifeproject

As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.

Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead

Differential Revision: https://developer.blender.org/D6317

===================================================================

M	source/blender/editors/include/ED_mesh.h
M	source/blender/editors/mesh/editmesh_knife_project.c
M	source/blender/editors/mesh/editmesh_select.c

===================================================================

diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index fc7b0d8be8f..835e1b4e26f 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -236,6 +236,14 @@ void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename
 
 bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len);
 bool EDBM_mesh_deselect_all_multi(struct bContext *C);
+bool EDBM_selectmode_disable_multi_ex(struct Scene *scene,
+                                      struct Base **bases,
+                                      const uint bases_len,
+                                      const short selectmode_disable,
+                                      const short selectmode_fallback);
+bool EDBM_selectmode_disable_multi(struct bContext *C,
+                                   const short selectmode_disable,
+                                   const short selectmode_fallback);
 
 /* editmesh_preselect_edgering.c */
 struct EditMesh_PreSelEdgeRing;
diff --git a/source/blender/editors/mesh/editmesh_knife_project.c b/source/blender/editors/mesh/editmesh_knife_project.c
index a709bd010aa..ebd1e62e596 100644
--- a/source/blender/editors/mesh/editmesh_knife_project.c
+++ b/source/blender/editors/mesh/editmesh_knife_project.c
@@ -22,7 +22,6 @@
  */
 
 #include "DNA_curve_types.h"
-#include "DNA_mesh_types.h"
 #include "DNA_object_types.h"
 
 #include "BLI_math.h"
@@ -143,21 +142,7 @@ static int knifeproject_exec(bContext *C, wmOperator *op)
     /* select only tagged faces */
     BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
 
-    CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
-      if (ob->type == OB_MESH) {
-        Mesh *me = (Mesh *)ob->data;
-        BMEditMesh *embm = me->edit_mesh;
-        if (embm) {
-          /* not essential, but switch out of vertex mode since the
-           * selected regions wont be nicely isolated after flushing.
-           * note: call after de-select to avoid selection flushing.
-           * note: do this on all participating meshes so this is in sync
-           * e.g. for later selection picking, see T68852.*/
-          EDBM_selectmode_disable(scene, embm, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
-        }
-      }
-    }
-    CTX_DATA_END;
+    EDBM_selectmode_disable_multi(C, SCE_SELECT_VERTEX, SCE_SELECT_EDGE);
 
     BM_mesh_elem_hflag_enable_test(em->bm, BM_FACE, BM_ELEM_SELECT, true, false, BM_ELEM_TAG);
 
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 7955ccc0977..40d57af97aa 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -2653,6 +2653,41 @@ bool EDBM_mesh_deselect_all_multi(struct bContext *C)
   return changed_multi;
 }
 
+bool EDBM_selectmode_disable_multi_ex(Scene *scene,
+                                      struct Base **bases,
+                                      const uint bases_len,
+                                      const short selectmode_disable,
+                                      const short selectmode_fallback)
+{
+  bool changed_multi = false;
+  for (uint base_index = 0; base_index < bases_len; base_index++) {
+    Base *base_iter = bases[base_index];
+    Object *ob_iter = base_iter->object;
+    BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
+
+    EDBM_selectmode_disable(scene, em_iter, selectmode_disable, selectmode_fallback);
+    changed_multi = true;
+  }
+  return changed_multi;
+}
+
+bool EDBM_selectmode_disable_multi(struct bContext *C,
+                                   const short selectmode_disable,
+                                   const short selectmode_fallback)
+{
+  Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+  Scene *scene = CTX_data_scene(C);
+  ViewContext vc;
+  ED_view3d_viewcontext_init(C, &vc, depsgraph);
+  uint bases_len = 0;
+  Base **bases = BKE_view_layer_array_from_bases_in_edit_mode_unique_data(
+      vc.view_layer, NULL, &bases_len);
+  bool changed_multi = EDBM_selectmode_disable_multi_ex(
+      scene, bases, bases_len, selectmode_disable, selectmode_fallback);
+  MEM_freeN(bases);
+  return changed_multi;
+}
+
 /** \} */
 
 /* -------------------------------------------------------------------- */



More information about the Bf-blender-cvs mailing list