[Bf-blender-cvs] [120a7e1b443] tmp-overlay-engine: Overlay Engine: Fix crash when enabling pose bone selection overlay
Clément Foucault
noreply at git.blender.org
Wed Nov 27 15:24:15 CET 2019
Commit: 120a7e1b443bb9bd0e8689d02208690891f57c4a
Author: Clément Foucault
Date: Wed Nov 27 15:54:50 2019 +0100
Branches: tmp-overlay-engine
https://developer.blender.org/rB120a7e1b443bb9bd0e8689d02208690891f57c4a
Overlay Engine: Fix crash when enabling pose bone selection overlay
===================================================================
M source/blender/draw/engines/overlay/overlay_armature.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index fc448a48735..c749d902f86 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -2323,13 +2323,13 @@ void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
void OVERLAY_pose_draw(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
- OVERLAY_FramebufferList *fbl = vedata->fbl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
if (psl->armature_bone_select_ps != NULL) {
DRW_draw_pass(psl->armature_bone_select_ps);
if (DRW_state_is_fbo()) {
- GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f);
+ GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
}
/* Selection still works because we are drawing only the pose bones in this case. */
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