[Bf-blender-cvs] [120a7e1b443] tmp-overlay-engine: Overlay Engine: Fix crash when enabling pose bone selection overlay

Clément Foucault noreply at git.blender.org
Wed Nov 27 15:24:15 CET 2019


Commit: 120a7e1b443bb9bd0e8689d02208690891f57c4a
Author: Clément Foucault
Date:   Wed Nov 27 15:54:50 2019 +0100
Branches: tmp-overlay-engine
https://developer.blender.org/rB120a7e1b443bb9bd0e8689d02208690891f57c4a

Overlay Engine: Fix crash when enabling pose bone selection overlay

===================================================================

M	source/blender/draw/engines/overlay/overlay_armature.c

===================================================================

diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index fc448a48735..c749d902f86 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -2323,13 +2323,13 @@ void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
 void OVERLAY_pose_draw(OVERLAY_Data *vedata)
 {
   OVERLAY_PassList *psl = vedata->psl;
-  OVERLAY_FramebufferList *fbl = vedata->fbl;
+  DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
 
   if (psl->armature_bone_select_ps != NULL) {
     DRW_draw_pass(psl->armature_bone_select_ps);
 
     if (DRW_state_is_fbo()) {
-      GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f);
+      GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
     }
     /* Selection still works because we are drawing only the pose bones in this case. */



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