[Bf-blender-cvs] [112ffb49d15] functions: fix default node tree

Jacques Lucke noreply at git.blender.org
Tue Nov 12 14:30:15 CET 2019


Commit: 112ffb49d1593a78fcd7af469653409312243dea
Author: Jacques Lucke
Date:   Tue Nov 12 14:26:21 2019 +0100
Branches: functions
https://developer.blender.org/rB112ffb49d1593a78fcd7af469653409312243dea

fix default node tree

===================================================================

M	release/scripts/startup/bl_operators/modifiers.py
M	release/scripts/startup/nodes/menu.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/modifiers.py b/release/scripts/startup/bl_operators/modifiers.py
index b039ada1c4a..ff91dff2521 100644
--- a/release/scripts/startup/bl_operators/modifiers.py
+++ b/release/scripts/startup/bl_operators/modifiers.py
@@ -74,7 +74,8 @@ class NewParticleSimulationTree(bpy.types.Operator, ModifierOperator):
         emitter_node = tree.nodes.new("fn_InitialGridEmitterNode")
         emitter_node.location = (-250, 200)
 
-        gravity_node = tree.nodes.new("fn_TurbulenceForceNode")
+        gravity_node = tree.nodes.new("fn_ForceNode")
+        gravity_node.inputs[0].value = (0, 0, -1)
         gravity_node.location = (-250, -100)
 
         tree.links.new(emitter_node.outputs[0], type_node.inputs[0])
diff --git a/release/scripts/startup/nodes/menu.py b/release/scripts/startup/nodes/menu.py
index d29110164ed..7618908d556 100644
--- a/release/scripts/startup/nodes/menu.py
+++ b/release/scripts/startup/nodes/menu.py
@@ -68,10 +68,7 @@ class InfluencesNodesMenu(bpy.types.Menu):
         insert_node(layout, "fn_MeshCollisionEventNode", "Mesh Collision Event")
         insert_node(layout, "fn_CustomEventNode", "Custom Event")
         layout.separator()
-        insert_node(layout, "fn_TurbulenceForceNode", "Turbulence Force")
-        insert_node(layout, "fn_GravityForceNode", "Gravity Force")
-        insert_node(layout, "fn_DragForceNode", "Drag Force")
-        insert_node(layout, "fn_MeshForceNode", "Mesh Force")
+        insert_node(layout, "fn_ForceNode", "Force")
         layout.separator()
         insert_node(layout, "fn_SizeOverTimeNode", "Size Over Time")
         insert_node(layout, "fn_ParticleTrailsNode", "Trails")



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