[Bf-blender-cvs] [b14b335a41e] asset-engine: Merge branch 'master' into asset-engine
Bastien Montagne
noreply at git.blender.org
Thu Nov 7 16:25:52 CET 2019
Commit: b14b335a41eecbfb9109902907e9695c012a3485
Author: Bastien Montagne
Date: Thu Nov 7 16:25:24 2019 +0100
Branches: asset-engine
https://developer.blender.org/rBb14b335a41eecbfb9109902907e9695c012a3485
Merge branch 'master' into asset-engine
===================================================================
===================================================================
diff --cc source/blender/blenloader/intern/versioning_280.c
index e65df622628,50363e3f42a..788997bc7e0
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@@ -3931,36 -3930,12 +3931,41 @@@ void blo_do_versions_280(FileData *fd,
}
}
+ if (1 || !DNA_struct_find(fd->filesdna, "AssetUUID")) {
+ /* struct_find will have to wait, not working for now... */
+ /* Move non-op filebrowsers to 'library browsing' type/mode. */
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_FILE) {
+ SpaceFile *sfile = (SpaceFile *)sl;
+ if (sfile->params != NULL) {
+ sfile->params->type = FILE_LOADLIB;
+ sfile->params->filter = FILE_TYPE_FOLDER | FILE_TYPE_BLENDERLIB;
+ /* For now, always init filterid to 'all true' */
+ sfile->params->filter_id = FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR |
+ FILTER_ID_CA | FILTER_ID_CU | FILTER_ID_GD |
+ FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA |
+ FILTER_ID_LS | FILTER_ID_LT | FILTER_ID_MA |
+ FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME |
+ FILTER_ID_MSK | FILTER_ID_NT | FILTER_ID_OB |
+ FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC |
+ FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO |
+ FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF |
+ FILTER_ID_WO | FILTER_ID_CF;
+ }
+ }
+ }
+ }
+ }
+ }
+
{
/* Versioning code until next subversion bump goes here. */
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ sa->flag &= ~AREA_FLAG_UNUSED_6;
+ }
+ }
}
}
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