[Bf-blender-cvs] [029587583bc] tmp-overlay-engine: Overlay Engine: Add Grid

Clément Foucault noreply at git.blender.org
Wed Nov 6 03:14:12 CET 2019


Commit: 029587583bc00e67892408c00cea4061a29c803f
Author: Clément Foucault
Date:   Fri Nov 1 15:41:19 2019 +0100
Branches: tmp-overlay-engine
https://developer.blender.org/rB029587583bc00e67892408c00cea4061a29c803f

Overlay Engine: Add Grid

===================================================================

M	source/blender/draw/CMakeLists.txt
M	source/blender/draw/engines/overlay/overlay_engine.c
A	source/blender/draw/engines/overlay/overlay_grid.c
M	source/blender/draw/engines/overlay/overlay_private.h
M	source/blender/draw/engines/overlay/overlay_shader.c
A	source/blender/draw/engines/overlay/shaders/grid_frag.glsl
A	source/blender/draw/engines/overlay/shaders/grid_vert.glsl

===================================================================

diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index f9c4d744cf2..2840903c9c7 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -138,6 +138,7 @@ set(SRC
   engines/overlay/overlay_shader.c
   engines/overlay/overlay_wireframe.c
   engines/overlay/overlay_facing.c
+  engines/overlay/overlay_grid.c
 
   DRW_engine.h
   DRW_select_buffer.h
@@ -380,6 +381,8 @@ data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC)
 
 data_to_c_simple(engines/overlay/shaders/facing_frag.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/facing_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/grid_frag.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/grid_vert.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/wireframe_geom.glsl SRC)
 data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 60e442d1f8a..f0d737e216c 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -44,6 +44,10 @@ static void OVERLAY_engine_init(void *vedata)
     /* Alloc transient pointers */
     stl->pd = MEM_callocN(sizeof(*stl->pd), __func__);
   }
+
+  OVERLAY_grid_init(vedata);
+  OVERLAY_facing_init(vedata);
+  OVERLAY_wireframe_init(vedata);
 }
 
 static void OVERLAY_cache_init(void *vedata)
@@ -69,6 +73,7 @@ static void OVERLAY_cache_init(void *vedata)
 
   pd->clipping_state = (rv3d->rflag & RV3D_CLIPPING) ? DRW_STATE_CLIP_PLANES : 0;
 
+  OVERLAY_grid_cache_init(vedata);
   OVERLAY_facing_cache_init(vedata);
   OVERLAY_wireframe_cache_init(vedata);
 }
@@ -158,6 +163,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
 
 static void OVERLAY_draw_scene(void *vedata)
 {
+  OVERLAY_grid_draw(vedata);
   OVERLAY_facing_draw(vedata);
   OVERLAY_wireframe_draw(vedata);
 }
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
new file mode 100644
index 00000000000..68fdce6d871
--- /dev/null
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -0,0 +1,219 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2019, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "DNA_camera_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "ED_view3d.h"
+
+#include "overlay_private.h"
+
+enum {
+  SHOW_AXIS_X = (1 << 0),
+  SHOW_AXIS_Y = (1 << 1),
+  SHOW_AXIS_Z = (1 << 2),
+  SHOW_GRID = (1 << 3),
+  PLANE_XY = (1 << 4),
+  PLANE_XZ = (1 << 5),
+  PLANE_YZ = (1 << 6),
+  CLIP_ZPOS = (1 << 7),
+  CLIP_ZNEG = (1 << 8),
+  GRID_BACK = (1 << 9),
+};
+
+void OVERLAY_grid_init(OVERLAY_Data *vedata)
+{
+  OVERLAY_PrivateData *pd = vedata->stl->pd;
+  OVERLAY_ShadingData *shd = &pd->shdata;
+
+  const DRWContextState *draw_ctx = DRW_context_state_get();
+  View3D *v3d = draw_ctx->v3d;
+  Scene *scene = draw_ctx->scene;
+  RegionView3D *rv3d = draw_ctx->rv3d;
+
+  const bool show_axis_x = (v3d->gridflag & V3D_SHOW_X) != 0;
+  const bool show_axis_y = (v3d->gridflag & V3D_SHOW_Y) != 0;
+  const bool show_axis_z = (v3d->gridflag & V3D_SHOW_Z) != 0;
+  const bool show_floor = (v3d->gridflag & V3D_SHOW_FLOOR) != 0;
+  const bool show_ortho_grid = (v3d->gridflag & V3D_SHOW_ORTHO_GRID) != 0;
+
+  shd->grid_flag = 0;
+
+  if (!(show_axis_y || show_axis_z || show_floor || show_ortho_grid)) {
+    return;
+  }
+
+  float viewinv[4][4], wininv[4][4];
+  float viewmat[4][4], winmat[4][4];
+  DRW_view_winmat_get(NULL, winmat, false);
+  DRW_view_winmat_get(NULL, wininv, true);
+  DRW_view_viewmat_get(NULL, viewmat, false);
+  DRW_view_viewmat_get(NULL, viewinv, true);
+
+  /* if perps */
+  if (winmat[3][3] == 0.0f || rv3d->view == RV3D_VIEW_USER) {
+    if (show_axis_x) {
+      shd->grid_flag |= PLANE_XY | SHOW_AXIS_X;
+    }
+    if (show_axis_y) {
+      shd->grid_flag |= PLANE_XY | SHOW_AXIS_Y;
+    }
+    if (show_floor) {
+      shd->grid_flag |= PLANE_XY | SHOW_GRID;
+    }
+  }
+  else {
+    if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) {
+      shd->grid_flag = PLANE_YZ | SHOW_AXIS_Y | SHOW_AXIS_Z | SHOW_GRID | GRID_BACK;
+    }
+    else if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
+      shd->grid_flag = PLANE_XY | SHOW_AXIS_X | SHOW_AXIS_Y | SHOW_GRID | GRID_BACK;
+    }
+    else if (show_ortho_grid && ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) {
+      shd->grid_flag = PLANE_XZ | SHOW_AXIS_X | SHOW_AXIS_Z | SHOW_GRID | GRID_BACK;
+    }
+  }
+
+  shd->grid_axes[0] = (float)((shd->grid_flag & (PLANE_XZ | PLANE_XY)) != 0);
+  shd->grid_axes[1] = (float)((shd->grid_flag & (PLANE_YZ | PLANE_XY)) != 0);
+  shd->grid_axes[2] = (float)((shd->grid_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+
+  /* Z axis if needed */
+  if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
+    shd->zpos_flag = SHOW_AXIS_Z;
+
+    float zvec[3], campos[3];
+    negate_v3_v3(zvec, viewinv[2]);
+    copy_v3_v3(campos, viewinv[3]);
+
+    /* z axis : chose the most facing plane */
+    if (fabsf(zvec[0]) < fabsf(zvec[1])) {
+      shd->zpos_flag |= PLANE_XZ;
+    }
+    else {
+      shd->zpos_flag |= PLANE_YZ;
+    }
+
+    shd->zneg_flag = shd->zpos_flag;
+
+    /* Persp : If camera is below floor plane, we switch clipping
+     * Ortho : If eye vector is looking up, we switch clipping */
+    if (((winmat[3][3] == 0.0f) && (campos[2] > 0.0f)) ||
+        ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) {
+      shd->zpos_flag |= CLIP_ZPOS;
+      shd->zneg_flag |= CLIP_ZNEG;
+    }
+    else {
+      shd->zpos_flag |= CLIP_ZNEG;
+      shd->zneg_flag |= CLIP_ZPOS;
+    }
+
+    shd->zplane_axes[0] = (float)((shd->zpos_flag & (PLANE_XZ | PLANE_XY)) != 0);
+    shd->zplane_axes[1] = (float)((shd->zpos_flag & (PLANE_YZ | PLANE_XY)) != 0);
+    shd->zplane_axes[2] = (float)((shd->zpos_flag & (PLANE_YZ | PLANE_XZ)) != 0);
+  }
+  else {
+    shd->zneg_flag = shd->zpos_flag = CLIP_ZNEG | CLIP_ZPOS;
+  }
+
+  float dist;
+  if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
+    Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, v3d->camera);
+    dist = ((Camera *)(camera_object->data))->clip_end;
+  }
+  else {
+    dist = v3d->clip_end;
+  }
+
+  if (winmat[3][3] == 0.0f) {
+    shd->grid_mesh_size = dist;
+  }
+  else {
+    float viewdist = 1.0f / min_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
+    shd->grid_mesh_size = viewdist * dist;
+  }
+
+  shd->grid_distance = dist / 2.0f;
+  shd->grid_line_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
+
+  ED_view3d_grid_steps(scene, v3d, rv3d, shd->grid_steps);
+}
+
+void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
+{
+  OVERLAY_ShadingData *shd = &vedata->stl->pd->shdata;
+  OVERLAY_PassList *psl = vedata->psl;
+  DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+  psl->grid_ps = NULL;
+
+  if (shd->grid_flag == 0 || !DRW_state_is_fbo()) {
+    return;
+  }
+
+  DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA;
+  DRW_PASS_CREATE(psl->grid_ps, state);
+
+  GPUShader *sh = OVERLAY_shader_grid();
+  struct GPUBatch *geom = DRW_cache_grid_get();
+
+  /* Create 3 quads to render ordered transparency Z axis */
+  DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->grid_ps);
+  DRW_shgroup_uniform_int(grp, "gridFlag", &shd->zneg_flag, 1);
+  DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
+  DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
+  DRW_shgroup_uniform_float(grp, "gridDistance", &shd->grid_distance, 1);
+  DRW_shgroup_uniform_float_copy(grp, "lineKernel", shd->grid_line_size);
+  DRW_shgroup_uniform_float_copy(grp, "meshSize", shd->grid_mesh_size);
+  DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+  DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+  DRW_shgroup_call(grp, geom, NULL);
+
+  grp = DRW_shgroup_create(sh, psl->grid_ps);
+  DRW_shgroup_uniform_int(grp, "gridFlag", &shd->grid_flag, 1);
+  DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->grid_axes, 1);
+  DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+  DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+  DRW_shgroup_uniform_float(grp, "gridSteps", shd->grid_steps, ARRAY_SIZE(shd->grid_steps));
+  DRW_shgroup_call(grp, geom, NULL);
+
+  grp = DRW_shgroup_create(sh, psl->grid_ps);
+  DRW_shgroup_uniform_int(grp, "gridFlag", &shd->zpos_flag, 1);
+  DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
+  DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
+  DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
+  DRW_shgroup_call(grp, geom, NULL);
+}
+
+void OVERLAY_grid_draw(OVERLAY_Data *vedata)
+{
+  OVERLAY_PassList *psl = vedata->psl;
+  DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+
+  if (psl->grid_ps) {
+    GPU_framebuffer_bind(dfbl->color_only_fb);
+    DRW_draw_pass(psl->grid_ps);
+  }
+}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 3e302e8f862..74bb0996201 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private

@@ Diff output truncated at 10240 characters. @@



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