[Bf-blender-cvs] [289ca4d5c43] temp-lanpr-cleanup2: LANPR: reverted "lanpr" to "freestyle" for edge mark.
YimingWu
noreply at git.blender.org
Sun Nov 3 04:21:55 CET 2019
Commit: 289ca4d5c43732bb3eedc4a38070be13c6288a95
Author: YimingWu
Date: Sun Nov 3 11:21:17 2019 +0800
Branches: temp-lanpr-cleanup2
https://developer.blender.org/rB289ca4d5c43732bb3eedc4a38070be13c6288a95
LANPR: reverted "lanpr" to "freestyle" for edge mark.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b483ba75b7c..81756d09ad7 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3698,8 +3698,8 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu):
if scene.lanpr.enabled or render.engine=="BLENDER_LANPR":
layout.separator()
- layout.operator("mesh.mark_lanpr_edge").clear = False
- layout.operator("mesh.mark_lanpr_edge", text="Clear Freestyle Edge").clear = True
+ layout.operator("mesh.mark_freestyle_edge").clear = False
+ layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
class VIEW3D_MT_edit_mesh_edges(Menu):
@@ -3755,8 +3755,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
if with_freestyle:
layout.separator()
- layout.operator("mesh.mark_lanpr_edge").clear = False
- layout.operator("mesh.mark_lanpr_edge", text="Clear Freestyle Edge").clear = True
+ layout.operator("mesh.mark_freestyle_edge").clear = False
+ layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
class VIEW3D_MT_edit_mesh_faces_data(Menu):
@@ -3780,8 +3780,8 @@ class VIEW3D_MT_edit_mesh_faces_data(Menu):
if scene.lanpr.enabled or render.engine=="BLENDER_LANPR":
layout.separator()
- layout.operator("mesh.mark_lanpr_face").clear = False
- layout.operator("mesh.mark_lanpr_cface", text="Clear Freestyle Face").clear = True
+ layout.operator("mesh.mark_freestyle_face").clear = False
+ layout.operator("mesh.mark_freestyle_cface", text="Clear Freestyle Face").clear = True
class VIEW3D_MT_edit_mesh_faces(Menu):
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