[Bf-blender-cvs] [4235fcce38d] greasepencil-object: GPencil: Hide mix color in Topbar depending of material type

Antonio Vazquez noreply at git.blender.org
Fri Nov 1 20:14:05 CET 2019


Commit: 4235fcce38de2cc2a3f99ee7f4ab03b99bdb8850
Author: Antonio Vazquez
Date:   Fri Nov 1 20:13:53 2019 +0100
Branches: greasepencil-object
https://developer.blender.org/rB4235fcce38de2cc2a3f99ee7f4ab03b99bdb8850

GPencil: Hide mix color in Topbar depending of material type

===================================================================

M	release/scripts/startup/bl_ui/properties_grease_pencil_common.py
M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index 064063bf839..2a6b1b42e21 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -913,9 +913,10 @@ class GreasePencilMaterialsPanel:
 
             # Mix color
             if is_view3d and brush is not None:
-                gp_settings = brush.gpencil_settings                    
-                row = layout.row()
-                row.prop(gp_settings, "mix_color", text="Mix Color")
+                if gpcolor.stroke_style == 'SOLID' or gpcolor.use_stroke_pattern:                
+                    gp_settings = brush.gpencil_settings                    
+                    row = layout.row()
+                    row.prop(gp_settings, "mix_color", text="Mix Color")
 
         else:
             space = context.space_data
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b01104215e5..d6e47e4bee0 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -346,8 +346,10 @@ class _draw_tool_settings_context_mode:
             )
 
             row.prop(gp_settings, "use_material_pin", text="")
-            row.separator(factor=0.4)
-            row.prop(gp_settings, "mix_color", text="")
+
+            if ma and (ma.grease_pencil.stroke_style != 'TEXTURE' or ma.grease_pencil.use_stroke_pattern):
+                row.separator(factor=0.4)
+                row.prop(gp_settings, "mix_color", text="")
 
         row = layout.row(align=True)
         tool_settings = context.scene.tool_settings



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