[Bf-blender-cvs] [d8dbd49a2f2] master: Cleanup: style, use braces in source/

Campbell Barton noreply at git.blender.org
Fri May 31 14:57:59 CEST 2019


Commit: d8dbd49a2f23b7637f05fc058f39bdf6ab706624
Author: Campbell Barton
Date:   Fri May 31 22:51:19 2019 +1000
Branches: master
https://developer.blender.org/rBd8dbd49a2f23b7637f05fc058f39bdf6ab706624

Cleanup: style, use braces in source/

Automated using clang-tidy.

===================================================================

M	source/blender/blenkernel/intern/sound.c
M	source/blender/blenlib/intern/math_matrix.c
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/collada/AnimationExporter.cpp
M	source/blender/collada/AnimationImporter.cpp
M	source/blender/collada/ArmatureExporter.cpp
M	source/blender/collada/ArmatureImporter.cpp
M	source/blender/collada/BCAnimationCurve.cpp
M	source/blender/collada/BCAnimationSampler.cpp
M	source/blender/collada/BCSampleData.cpp
M	source/blender/collada/ControllerExporter.cpp
M	source/blender/collada/DocumentExporter.cpp
M	source/blender/collada/DocumentImporter.cpp
M	source/blender/collada/EffectExporter.cpp
M	source/blender/collada/ErrorHandler.cpp
M	source/blender/collada/ExtraHandler.cpp
M	source/blender/collada/ExtraTags.cpp
M	source/blender/collada/GeometryExporter.cpp
M	source/blender/collada/MaterialExporter.cpp
M	source/blender/collada/MaterialExporter.h
M	source/blender/collada/MeshImporter.cpp
M	source/blender/collada/SceneExporter.cpp
M	source/blender/collada/SkinInfo.cpp
M	source/blender/collada/TransformWriter.cpp
M	source/blender/collada/collada.cpp
M	source/blender/collada/collada_internal.cpp
M	source/blender/collada/collada_utils.cpp
M	source/blender/collada/collada_utils.h
M	source/blender/editors/armature/pose_transform.c
M	source/blender/freestyle/intern/application/AppCanvas.cpp
M	source/blender/freestyle/intern/application/Controller.cpp
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
M	source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/geometry/BBox.h
M	source/blender/freestyle/intern/geometry/Bezier.cpp
M	source/blender/freestyle/intern/geometry/FastGrid.cpp
M	source/blender/freestyle/intern/geometry/FitCurve.cpp
M	source/blender/freestyle/intern/geometry/GeomCleaner.cpp
M	source/blender/freestyle/intern/geometry/GeomUtils.cpp
M	source/blender/freestyle/intern/geometry/GeomUtils.h
M	source/blender/freestyle/intern/geometry/Grid.cpp
M	source/blender/freestyle/intern/geometry/Grid.h
M	source/blender/freestyle/intern/geometry/HashGrid.h
M	source/blender/freestyle/intern/geometry/Noise.cpp
M	source/blender/freestyle/intern/geometry/Polygon.h
M	source/blender/freestyle/intern/geometry/VecMat.h
M	source/blender/freestyle/intern/image/GaussianFilter.cpp
M	source/blender/freestyle/intern/image/GaussianFilter.h
M	source/blender/freestyle/intern/image/Image.h
M	source/blender/freestyle/intern/image/ImagePyramid.cpp
M	source/blender/freestyle/intern/python/BPy_BBox.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp
M	source/blender/freestyle/intern/python/BPy_Convert.cpp
M	source/blender/freestyle/intern/python/BPy_Freestyle.cpp
M	source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
M	source/blender/freestyle/intern/python/BPy_FrsNoise.cpp
M	source/blender/freestyle/intern/python/BPy_Id.cpp
M	source/blender/freestyle/intern/python/BPy_IntegrationType.cpp
M	source/blender/freestyle/intern/python/BPy_Interface0D.cpp
M	source/blender/freestyle/intern/python/BPy_Interface1D.cpp
M	source/blender/freestyle/intern/python/BPy_Iterator.cpp
M	source/blender/freestyle/intern/python/BPy_MediumType.cpp
M	source/blender/freestyle/intern/python/BPy_Nature.cpp
M	source/blender/freestyle/intern/python/BPy_Operators.cpp
M	source/blender/freestyle/intern/python/BPy_SShape.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction1D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_ViewMap.cpp
M	source/blender/freestyle/intern/python/BPy_ViewShape.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_FalseBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_Length2DBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_SameShapeIdBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_TrueBP1D.cpp
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
M	source/blender/freestyle/intern/python/Director.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_ViewVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_TVertex.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/Curve/BPy_Chain.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainingIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_SVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DId.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Id/BPy_ShapeIdF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Material/BPy_MaterialF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Nature_EdgeNature/BPy_CurveNatureF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetOccludeeF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetShapeF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_Curvature2DAngleF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_DensityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedXF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedYF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedZF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetXF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetYF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetZF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_LocalAverageDepthF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_ZDiscontinuityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetParameterF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVoid.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Nature_EdgeNature/BPy_CurveNatureF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_Curvature2DAngleF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_DensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedXF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedYF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedZF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetXF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetYF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetZF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_LocalAverageDepthF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_ZDiscontinuityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludeeF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_ChainingTimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_TimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_FalseUP0D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_TrueUP0D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ContourUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_DensityLowerThanUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ExternalContourUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_FalseUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_TrueUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_WithinImageBoundaryUP1D.cpp
M	source/blender/freestyle/intern/scene_graph/FrsMaterial.h
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
M	source/blender/freestyle/intern/scene_graph/LineRep.cpp
M	source/blender/freestyle/intern/scene_graph/Node.h
M	source/blender/freestyle/intern/scene_graph/NodeCamera.cpp
M	source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
M	source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
M	source/blender/freestyle/intern/scene_graph/NodeShape.cpp
M	source/blender/freestyle/intern/scene_graph/NodeShape.h
M	source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
M	source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp
M	source/blender/freestyle/intern/scene_graph/Rep.h
M	source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h
M	source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
M	source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h
M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
M	source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
M	source/blender/freestyle/intern/stroke/Canvas.cpp
M	source/blender/freestyle/intern/stroke/Chain.cpp
M	source/blender/freestyle/intern/stroke/Chain.h
M	source/blender/freestyle/intern/stroke/ChainingIterators.cpp
M	source/blender/freestyle/intern/stroke/ChainingIterators.h
M	source/blender/freestyle/intern/stroke/Curve.cpp
M	source/blender/freestyle/intern/stroke/Curve.h
M	source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/CurveIterators.h
M	source/blender/freestyle/intern/stroke/Operators.cpp
M	source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
M	source/blender/freestyle/intern/stroke/Predicates1D.h
M	source/blender/freestyle/intern/stroke/Stroke.cpp
M	source/blender/freestyle/intern/stroke/StrokeIterators.h
M	source/blender/freestyle/intern/stroke/StrokeLayer.cpp
M	source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
M	source/blender/freestyle/intern/stroke/StrokeRenderer.h
M	source/blender/freestyle/intern/stroke/StrokeRep.cpp
M	source/blender/freestyle/intern/stroke/StrokeRep.h
M	source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
M	source/blender/freestyle/intern/stroke/StyleModule.h
M	source/blender/freestyle/intern/stroke/TextStrokeRenderer.cpp
M	source/blender/freestyle/intern/system/BaseObject.h
M	source/blender/freestyle/intern/system/PseudoNoise.cpp
M	source/blender/freestyle/intern/system/StringUtils.cpp
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.h
M	source/blender/freestyle/intern/view_map/Functions0D.cpp
M	source/blender/freestyle/intern/view_map/Functions1D.cpp
M	source/blender/freestyle/intern/view_map/Interface0D.h
M	source/blender/freestyle/intern/view_map/Interface1D.h
M	source/blender/freestyle/intern/view_map/Silhouette.cpp
M	source/blender/freestyle/intern/view_map/Silhouette.h
M	source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
M	source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
M	source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
M	source/blender/freestyle/intern/view_map/ViewMap.cpp
M	source/blender/freestyle/intern/view_map/ViewMap.h
M	source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
M	source/blender/freestyle/intern/view_map/ViewMapIO.cpp
M	source/blender/freestyle/intern/view_map/ViewMapIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.cpp
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.h
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/freestyle/intern/winged_edge/WEdge.cpp
M	source/blender/freestyle/intern/winged_edge/WEdge.h
M	source/blender/freestyle/intern/winged_edge/WFillGrid.cpp
M	source/blender/freestyle/intern/winged_edge/WFillGrid.h
M	source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp
M	source/blender/freestyle/intern/winged_edge/WSFillGrid.h
M	source/blender/freestyle/intern/winged_edge/WXEdge.cpp
M	source/blender/freestyle/intern/winged_edge/WXEdge.h
M	source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
M	source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
M	source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/ikplugin/intern/ikplugin_api.c
M	source/blender/ikplugin/intern/iksolver_plugin.c
M	source/blender/ikplugin/intern/itasc_plugin.cpp
M	source/blender/imbuf/intern/allocimbuf.c
M	source/blender/imbuf/intern/anim_movie.c
M	source/blender/imbuf/intern/indexer.c
M	source/blender/imbuf/intern/util.c
M	source/blender/modifiers/intern/MOD_fluidsim_util.c
M	source/blender/modifiers/intern/MOD_ocean.c
M	source/blender/modifiers/intern/MOD_remesh.c
M	source/blender/nodes/texture/nodes/node_texture_output.c
M	source/blender/physics/intern/BPH_mass_spring.cpp
M	source/blender/physics/intern/hair_volume.cpp
M	source/blender/physics/intern/implicit_blender.c

===================================================================

diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 913d9be9a62..0cd51766078 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -807,8 +807,9 @@ int BKE_sound_scene_playing(Scene *scene)
   }
 
   // in case of a "Null" audio device, we have no playback information
-  if (AUD_Device_getRate(sound_device) == AUD_RATE_INVALID)
+  if (AUD_Device_getRate(sound_device) == AUD_RATE_INVALID) {
     return -1;
+  }
 
   if (scene->audio.flag & AUDIO_SYNC) {
     return AUD_isSynchronizerPlaying();
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 6ac1ac776b3..71655084b2b 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1043,16 +1043,21 @@ bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4])
   BLI_assert(inverse != mat);
 
   /* Set inverse to identity */
-  for (i = 0; i < 4; i++)
-    for (j = 0; j < 4; j++)
+  for (i = 0; i < 4; i++) {
+    for (j = 0; j < 4; j++) {
       inverse[i][j] = 0;
-  for (i = 0; i < 4; i++)
+    }
+  }
+  for (i = 0; i < 4; i++) {
     inverse[i][i] = 1;
+  }
 
   /* Copy original matrix so we don't mess it up */
-  for (i = 0; i < 4; i++)
-    for (j = 0; j < 4; j++)
+  for (i = 0; i < 4; i++) {
+    for (j = 0; j < 4; j++) {
       tempmat[i][j] = mat[i][j];
+    }
+  }
 
   for (i = 0; i < 4; i++) {
     /* Look for row with max pivot */
@@ -1441,10 +1446,11 @@ bool is_orthonormal_m4(const float m[4][4])
   if (is_orthogonal_m4(m)) {
     int i;
 
-    for (i = 0; i < 4; i++)
+    for (i = 0; i < 4; i++) {
       if (fabsf(dot_v4v4(m[i], m[i]) - 1) > 1e-5f) {
         return false;
       }
+    }
 
     return true;
   }
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 9c869890931..e0ac390fda4 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1256,8 +1256,9 @@ static void set_profile_params(BevelParams *bp, BevVert *bv, BoundVert *bndv)
     pro->super_r = bp->pro_super_r;
     /* projection direction is direction of the edge */
     sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co);
-    if (e->is_rev)
+    if (e->is_rev) {
       negate_v3(pro->proj_dir);
+    }
     normalize_v3(pro->proj_dir);
     project_to_edge(e->e, co1, co2, pro->midco);
     if (DEBUG_OLD_PROJ_TO_PERP_PLANE) {
@@ -1832,8 +1833,9 @@ static void bevel_extend_edge_data(BevVert *bv)
 {
   VMesh *vm = bv->vmesh;
 
-  if (vm->mesh_kind == M_TRI_FAN)
+  if (vm->mesh_kind == M_TRI_FAN) {
     return;
+  }
 
   BoundVert *bcur = bv->vmesh->boundstart, *start = bcur;
 
@@ -2180,10 +2182,11 @@ static int count_bound_vert_seams(BevVert *bv)
   }
 
   ans = 0;
-  for (i = 0; i < bv->edgecount; i++)
+  for (i = 0; i < bv->edgecount; i++) {
     if (bv->edges[i].is_seam) {
       ans++;
     }
+  }
   return ans;
 }
 
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 2c6ae8a52f5..9ed79396dee 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -40,12 +40,14 @@ std::string AnimationExporter::get_axis_name(std::string channel, int id)
 
   std::map<std::string, std::vector<std::string>>::const_iterator it;
   it = BC_COLLADA_AXIS_FROM_TYPE.find(channel);
-  if (it == BC_COLLADA_AXIS_FROM_TYPE.end())
+  if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) {
     return "";
+  }
 
   const std::vector<std::string> &subchannel = it->second;
-  if (id >= subchannel.size())
+  if (id >= subchannel.size()) {
     return "";
+  }
   return subchannel[id];
 }
 
@@ -71,8 +73,9 @@ void AnimationExporter::openAnimationWithClip(std::string action_id, std::string
 
 void AnimationExporter::close_animation_container(bool has_container)
 {
-  if (has_container)
+  if (has_container) {
     closeAnimation();
+  }
 }
 
 bool AnimationExporter::exportAnimations()
@@ -152,8 +155,9 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler)
 
     /* Export skeletal animation (if any) */
     bArmature *arm = (bArmature *)ob->data;
-    for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next)
+    for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) {
       export_bone_animations_recursive(ob, root_bone, sampler);
+    }
   }
 
   close_animation_container(container_is_open);
@@ -265,8 +269,9 @@ void AnimationExporter::export_bone_animations_recursive(Object *ob,
     }
   }
 
-  for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next)
+  for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
     export_bone_animations_recursive(ob, child, sampler);
+  }
 }
 
 /**
@@ -382,15 +387,17 @@ bool AnimationExporter::is_bone_deform_group(Bone *bone)
 {
   bool is_def;
   /* Check if current bone is deform */
-  if ((bone->flag & BONE_NO_DEFORM) == 0)
+  if ((bone->flag & BONE_NO_DEFORM) == 0) {
     return true;
-  /* Check child bones */
+    /* Check child bones */
+  }
   else {
     for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
       /* loop through all the children until deform bone is found, and then return */
       is_def = is_bone_deform_group(child);
-      if (is_def)
+      if (is_def) {
         return true;
+      }
     }
   }
   /* no deform bone found in children also */
@@ -424,10 +431,12 @@ void AnimationExporter::export_collada_curve_animation(
 
   bool has_tangents = false;
   std::string interpolation_id;
-  if (this->export_settings.get_keep_smooth_curves())
+  if (this->export_settings.get_keep_smooth_curves()) {
     interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents);
-  else
+  }
+  else {
     interpolation_id = collada_linear_interpolation_source(frames.size(), id);
+  }
 
   std::string intangent_id;
   std::string outtangent_id;
@@ -803,8 +812,9 @@ const std::string AnimationExporter::get_collada_name(std::string channel_target
 
   std::map<std::string, std::string>::iterator name_it = BC_CHANNEL_BLENDER_TO_COLLADA.find(
       channel_target);
-  if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end())
+  if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) {
     return "";
+  }
 
   std::string tm_name = name_it->second;
   return tm_name;
@@ -823,12 +833,15 @@ std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve,
   bool is_angle = curve.is_rotation_curve();
 
   if (tm_name.size()) {
-    if (is_angle)
+    if (is_angle) {
       return tm_name + std::string(axis_name) + ".ANGLE";
-    else if (axis_name != "")
+    }
+    else if (axis_name != "") {
       return tm_name + "." + std::string(axis_name);
-    else
+    }
+    else {
       return tm_name;
+    }
   }
 
   return tm_name;
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 3ab859bdb00..992b5083fbc 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -185,10 +185,12 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain,
 {
   bAction *act;
 
-  if (!ob->adt || !ob->adt->action)
+  if (!ob->adt || !ob->adt->action) {
     act = verify_adt_action(bmain, (ID *)&ob->id, 1);
-  else
+  }
+  else {
     act = ob->adt->action;
+  }
 
   std::vector<FCurve *>::iterator it;
   int i;
@@ -206,10 +208,12 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain,
     FCurve *fcu = *it;
     fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
 
-    if (array_index == -1)
+    if (array_index == -1) {
       fcu->array_index = i;
-    else
+    }
+    else {
       fcu->array_index = array_index;
+    }
 
     if (ob->type == OB_ARMATURE) {
       bActionGroup *grp = NULL;
@@ -256,11 +260,14 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain,
 AnimationImporter::~AnimationImporter()
 {
   /* free unused FCurves */
-  for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++)
+  for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end();
+       it++) {
     free_fcurve(*it);
+  }
 
-  if (unused_curves.size())
+  if (unused_curves.size()) {
     fprintf(stderr, "removed %d unused curves\n", (int)unused_curves.size());
+  }
 }
 
 bool AnimationImporter::write_animation(const COLLADAFW::Animation *anim)
@@ -444,10 +451,12 @@ void AnimationImporter::modify_fcurve(std::vector<FCurve *> *curves,
     FCurve *fcu = *it;
     fcu->rna_path = BLI_strdup(rna_path);
 
-    if (array_index == -1)
+    if (array_index == -1) {
       fcu->array_index = i;
-    else
+    }
+    else {
       fcu->array_index = array_index;
+    }
 
     fcurve_is_used(fcu);
   }
@@ -473,8 +482,9 @@ void AnimationImporter::find_frames(std::vector<float> *frames, std::vector<FCur
       /* get frame value from bezTriple */
       float fra = fcu->bezt[k].vec[1][0];
       /* if frame already not added add frame to frames */
-      if (std::find(frames->begin(), frames->end(), fra) == frames->end())
+      if (std::find(frames->begin(), frames->end(), fra) == frames->end()) {
         frames->push_back(fra);
+      }
     }
   }
 }
@@ -508,10 +518,12 @@ void AnimationImporter::Assign_transform_animations(
     case COLLADAFW::Transformation::TRANSLATE:
     case COLLADAFW::Transformation::SCALE: {
       bool loc = tm_type == COLLADAFW::Transformation::TRANSLATE;
-      if (is_joint)
+      if (is_joint) {
         BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale");
-      else
+      }
+      else {
         BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path));
+      }
 
       switch (binding->animationClass) {
         case COLLADAFW::AnimationList::POSITION_X:
@@ -537,17 +549,20 @@ void AnimationImporter::Assign_transform_animations(
     }
 
     case COLLADAFW::Transformation::ROTATE: {
-      if (is_joint)
+      if (is_joint) {
         BLI_snprintf(rna_path, sizeof(rna_path),

@@ Diff output truncated at 10240 characters. @@



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