[Bf-blender-cvs] [9e85d4052fb] master: Cleanup: DRW: Codestyle

Clément Foucault noreply at git.blender.org
Tue May 28 17:19:47 CEST 2019


Commit: 9e85d4052fbc19d9244862d5858147e0d1ba83c3
Author: Clément Foucault
Date:   Tue May 28 17:15:10 2019 +0200
Branches: master
https://developer.blender.org/rB9e85d4052fbc19d9244862d5858147e0d1ba83c3

Cleanup: DRW: Codestyle

===================================================================

M	source/blender/draw/modes/edit_lattice_mode.c
M	source/blender/draw/modes/edit_mesh_mode.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/draw/modes/particle_mode.c

===================================================================

diff --git a/source/blender/draw/modes/edit_lattice_mode.c b/source/blender/draw/modes/edit_lattice_mode.c
index 3058c5c829c..56c3d48814d 100644
--- a/source/blender/draw/modes/edit_lattice_mode.c
+++ b/source/blender/draw/modes/edit_lattice_mode.c
@@ -179,16 +179,15 @@ static void EDIT_LATTICE_cache_init(void *vedata)
   }
 
   {
-    psl->wire_pass = DRW_pass_create("Lattice Wire",
-                                     DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
-                                         DRW_STATE_DEPTH_LESS_EQUAL);
+    DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+    psl->wire_pass = DRW_pass_create("Lattice Wire", state);
     stl->g_data->wire_shgrp = DRW_shgroup_create(sh_data->wire, psl->wire_pass);
     if (rv3d->rflag & RV3D_CLIPPING) {
       DRW_shgroup_state_enable(stl->g_data->wire_shgrp, DRW_STATE_CLIP_PLANES);
     }
 
-    psl->vert_pass = DRW_pass_create("Lattice Verts",
-                                     DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH);
+    state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH;
+    psl->vert_pass = DRW_pass_create("Lattice Verts", state);
     stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->overlay_vert, psl->vert_pass);
     DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo);
     if (rv3d->rflag & RV3D_CLIPPING) {
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index afe735ec7f5..7b8dc01dfbc 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -397,8 +397,8 @@ static void edit_mesh_create_overlay_passes(float face_alpha,
   }
 
   /* Verts */
-  passes->verts = DRW_pass_create("Edit Mesh Verts",
-                                  (DRW_STATE_WRITE_COLOR | statemod) & ~DRW_STATE_BLEND_ALPHA);
+  DRWState state = (DRW_STATE_WRITE_COLOR | statemod) & ~DRW_STATE_BLEND_ALPHA;
+  passes->verts = DRW_pass_create("Edit Mesh Verts", state);
   if (select_vert) {
     grp = shgrps->verts = DRW_shgroup_create(vert_sh, passes->verts);
     DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 454cf664014..8f0dc63fb1c 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1572,9 +1572,9 @@ static void OBJECT_cache_init(void *vedata)
 
   {
     /* Particle Pass */
-    psl->particle = DRW_pass_create("Particle Pass",
-                                    DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH |
-                                        DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA);
+    DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
+                     DRW_STATE_BLEND_ALPHA;
+    psl->particle = DRW_pass_create("Particle Pass", state);
   }
 }
 
diff --git a/source/blender/draw/modes/particle_mode.c b/source/blender/draw/modes/particle_mode.c
index ee35fa6d169..fa2c4d9b6a8 100644
--- a/source/blender/draw/modes/particle_mode.c
+++ b/source/blender/draw/modes/particle_mode.c
@@ -123,9 +123,8 @@ static void particle_cache_init(void *vedata)
   }
 
   /* Create a pass */
-  psl->psys_edit_pass = DRW_pass_create(
-      "PSys Edit Pass",
-      (DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL));
+  DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
+  psl->psys_edit_pass = DRW_pass_create("PSys Edit Pass", state);
 
   GPUShader *strand_shader = (use_weight) ? e_data.strands_weight_shader : e_data.strands_shader;
   stl->g_data->strands_group = DRW_shgroup_create(strand_shader, psl->psys_edit_pass);



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