[Bf-blender-cvs] [24ac9706243] master: Eevee: Fix render depth pass being negative
Clément Foucault
noreply at git.blender.org
Mon May 27 13:19:29 CEST 2019
Commit: 24ac97062439288717ca907f2d9e516845c3bbdf
Author: Clément Foucault
Date: Mon May 27 13:18:47 2019 +0200
Branches: master
https://developer.blender.org/rB24ac97062439288717ca907f2d9e516845c3bbdf
Eevee: Fix render depth pass being negative
===================================================================
M source/blender/draw/engines/eevee/eevee_render.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 21f18837f1d..7a880fc76e4 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -376,11 +376,10 @@ static void eevee_render_result_z(RenderLayer *rl,
else {
if (is_persp) {
rp->rect[i] = rp->rect[i] * 2.0f - 1.0f;
- rp->rect[i] = viewmat[3][2] / (rp->rect[i] + viewmat[2][2]);
+ rp->rect[i] = -viewmat[3][2] / (rp->rect[i] + viewmat[2][2]);
}
else {
- rp->rect[i] = -common_data->view_vecs[0][2] +
- rp->rect[i] * -common_data->view_vecs[1][2];
+ rp->rect[i] = common_data->view_vecs[0][2] + rp->rect[i] * common_data->view_vecs[1][2];
}
}
}
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