[Bf-blender-cvs] [28ad1e0b1f0] master: Fix T65035: Wokbench Material Alpha
Jeroen Bakker
noreply at git.blender.org
Thu May 23 16:34:39 CEST 2019
Commit: 28ad1e0b1f0ab2724fec92b1094f7e1313b0e7ab
Author: Jeroen Bakker
Date: Thu May 23 16:31:13 2019 +0200
Branches: master
https://developer.blender.org/rB28ad1e0b1f0ab2724fec92b1094f7e1313b0e7ab
Fix T65035: Wokbench Material Alpha
When using texture drawing the material alpha was not set correctly, It
used the `shading.xray_alpha` as this was the default set in the forward
renderer.
===================================================================
M source/blender/draw/engines/workbench/workbench_deferred.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index eacd319cc4a..28104a87b9a 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -983,6 +983,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
workbench_material_get_image_and_mat(ob, i + 1, &image, &iuser, &interp, &mat);
int color_type = workbench_material_determine_color_type(wpd, image, ob, is_sculpt_mode);
if (color_type == V3D_SHADING_MATERIAL_COLOR && mat && mat->a < 1.0) {
+ /* Hack */
+ wpd->shading.xray_alpha = mat->a;
material = workbench_forward_get_or_create_material_data(
vedata, ob, mat, image, iuser, color_type, 0, is_sculpt_mode);
has_transp_mat = true;
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