[Bf-blender-cvs] [88a725eff8f] master: Eevee: Lookdev: Make winmat point to negative Z

Clément Foucault noreply at git.blender.org
Wed May 22 13:30:15 CEST 2019


Commit: 88a725eff8f42bcaa5921f35b988fa07d0e619e7
Author: Clément Foucault
Date:   Tue May 21 20:47:17 2019 +0200
Branches: master
https://developer.blender.org/rB88a725eff8f42bcaa5921f35b988fa07d0e619e7

Eevee: Lookdev: Make winmat point to negative Z

===================================================================

M	source/blender/draw/engines/eevee/eevee_lookdev.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index bd786c06e69..277caf85a44 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -225,6 +225,8 @@ void EEVEE_lookdev_draw(EEVEE_Data *vedata)
     /* override matrices */
     DRWMatrixState matstate;
     unit_m4(matstate.winmat);
+    /* Look through the negative Z. */
+    negate_v3(matstate.winmat[2]);
 
     eevee_lookdev_apply_taa(effects, effects->sphere_size, matstate.winmat);



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