[Bf-blender-cvs] [fbae1c9ed5d] master: Particle: optimize threading for many particles and many cores
Juan Gea
noreply at git.blender.org
Tue May 21 16:57:42 CEST 2019
Commit: fbae1c9ed5d3473dda6a8783c4c29be15fcaf24a
Author: Juan Gea
Date: Tue May 21 16:30:03 2019 +0200
Branches: master
https://developer.blender.org/rBfbae1c9ed5d3473dda6a8783c4c29be15fcaf24a
Particle: optimize threading for many particles and many cores
The maximum particles per task of 256 was outdated and lead to too much thread
contention. Instead define a low fixed number of tasks per thread.
On a i7-7700HQ, creating 4 million particles went down from 31s to 4s.
Thanks to Oscar Abad, Sav Martin, Zebus3d, Sebastián Barschkis and Martin Felke
for testing and advice.
Differential Revision: https://developer.blender.org/D4910
===================================================================
M source/blender/blenkernel/intern/particle_system.c
===================================================================
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index cba15aed55f..568b0d3531e 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -471,8 +471,6 @@ void psys_thread_context_init(ParticleThreadContext *ctx, ParticleSimulationData
ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
}
-#define MAX_PARTICLES_PER_TASK \
- 256 /* XXX arbitrary - maybe use at least number of points instead for better balancing? */
BLI_INLINE int ceil_ii(int a, int b)
{
@@ -486,7 +484,7 @@ void psys_tasks_create(ParticleThreadContext *ctx,
int *r_numtasks)
{
ParticleTask *tasks;
- int numtasks = ceil_ii((endpart - startpart), MAX_PARTICLES_PER_TASK);
+ int numtasks = min_ii(BLI_system_thread_count() * 4, endpart - startpart);
float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
int i;
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