[Bf-blender-cvs] [52643bb9e7d] master: Fix T64763: 'Make Proxy' creates Proxy within linked Collection.
Bastien Montagne
noreply at git.blender.org
Tue May 21 10:36:32 CEST 2019
Commit: 52643bb9e7deaaa2da96f202894e159509ce6eb2
Author: Bastien Montagne
Date: Tue May 21 10:31:39 2019 +0200
Branches: master
https://developer.blender.org/rB52643bb9e7deaaa2da96f202894e159509ce6eb2
Fix T64763: 'Make Proxy' creates Proxy within linked Collection.
`BKE_collection_object_add_from()` would not check wether collections
were local or not... Trivial to fix.
Note that here I assume we do not use that function in some special
cases where we would like to edit linked datablocks. Think that is
reasonable stance, though.
===================================================================
M source/blender/blenkernel/intern/collection.c
===================================================================
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 5dba4607c9f..d2ca304e973 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -705,18 +705,27 @@ bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
}
/**
- * Add object to all scene collections that reference objects is in
- * (used to copy objects)
+ * Add object to all scene collections that reference object is in
+ * (used to copy objects).
*/
void BKE_collection_object_add_from(Main *bmain, Scene *scene, Object *ob_src, Object *ob_dst)
{
+ bool is_instantiated = false;
+
FOREACH_SCENE_COLLECTION_BEGIN (scene, collection) {
- if (BKE_collection_has_object(collection, ob_src)) {
+ if (!ID_IS_LINKED(collection) && BKE_collection_has_object(collection, ob_src)) {
collection_object_add(bmain, collection, ob_dst, 0, true);
+ is_instantiated = true;
}
}
FOREACH_SCENE_COLLECTION_END;
+ if (!is_instantiated) {
+ /* In case we could not find any non-linked collections in which instantiate our ob_dst,
+ * fallback to scene's master collection... */
+ collection_object_add(bmain, BKE_collection_master(scene), ob_dst, 0, true);
+ }
+
BKE_main_collection_sync(bmain);
}
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