[Bf-blender-cvs] [1f22a20d5f5] master: Fix face mask edge select drawing

Campbell Barton noreply at git.blender.org
Fri May 17 06:14:35 CEST 2019


Commit: 1f22a20d5f549e4f7e6b6e71e0fb1899b480f486
Author: Campbell Barton
Date:   Fri May 17 14:11:22 2019 +1000
Branches: master
https://developer.blender.org/rB1f22a20d5f549e4f7e6b6e71e0fb1899b480f486

Fix face mask edge select drawing

All edges were drawing black.

===================================================================

M	source/blender/draw/modes/paint_texture_mode.c

===================================================================

diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index e4676062f3a..847d2d2f8aa 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -161,7 +161,7 @@ static void PAINT_TEXTURE_engine_init(void *UNUSED(vedata))
                                  datatoc_paint_wire_vert_glsl,
                                  NULL},
         .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
-        .defs = (const char *[]){sh_cfg_data->def, "#define VERTEX_MODE\n", NULL},
+        .defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL},
     });
 
     sh_data->face_select_overlay = GPU_shader_create_from_arrays({



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