[Bf-blender-cvs] [3324753f15c] master: Theme: stick bones too bright and vertex select too dark.
Pablo Vazquez
noreply at git.blender.org
Thu May 16 19:53:57 CEST 2019
Commit: 3324753f15ce29c756c5abe974b44b56204e82d3
Author: Pablo Vazquez
Date: Thu May 16 19:53:20 2019 +0200
Branches: master
https://developer.blender.org/rB3324753f15ce29c756c5abe974b44b56204e82d3
Theme: stick bones too bright and vertex select too dark.
===================================================================
M release/datafiles/userdef/userdef_default_theme.c
===================================================================
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index e460de6dbc0..c044eb70a88 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -313,7 +313,7 @@ const bTheme U_theme_default = {
.active = RGBA(0xffaf29ff),
.transform = RGBA(0xffffffff),
.vertex = RGBA(0x000000ff),
- .vertex_select = RGBA(0x00b38aff),
+ .vertex_select = RGBA(0x00e4b0ff),
.vertex_bevel = RGBA(0x00a5ffff),
.edge = RGBA(0x000000ff),
.edge_select = RGBA(0x00cc9eff),
@@ -332,7 +332,7 @@ const bTheme U_theme_default = {
.normal = RGBA(0x22ddddff),
.vertex_normal = RGBA(0x2361ddff),
.loop_normal = RGBA(0xdd23ddff),
- .bone_solid = RGBA(0xe6e6e6ff),
+ .bone_solid = RGBA(0xb2b2b2ff),
.bone_pose = RGBA(0x50c8ff50),
.bone_pose_active = RGBA(0x8cffff50),
.cframe = RGBA(0x60c040ff),
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