[Bf-blender-cvs] [f30921fc687] master: Fix T64687: Loop select work only with edges
Campbell Barton
noreply at git.blender.org
Thu May 16 12:34:42 CEST 2019
Commit: f30921fc6879f0018f63352f404b6d4b41fbacf9
Author: Campbell Barton
Date: Thu May 16 20:26:30 2019 +1000
Branches: master
https://developer.blender.org/rBf30921fc6879f0018f63352f404b6d4b41fbacf9
Fix T64687: Loop select work only with edges
Regression in recent commit 8a6414ed46f66
===================================================================
M source/blender/editors/mesh/editmesh_select.c
===================================================================
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 36019443eb8..c8d17e76344 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1168,9 +1168,8 @@ static bool unified_findnearest(ViewContext *vc,
} hit = {{NULL}};
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- short selectmode = vc->scene->toolsettings->selectmode;
- if ((dist > 0.0f) && (selectmode & SCE_SELECT_FACE)) {
+ if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_FACE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ?
&dist_center :
@@ -1194,7 +1193,7 @@ static bool unified_findnearest(ViewContext *vc,
}
}
- if ((dist > 0.0f) && (selectmode & SCE_SELECT_EDGE)) {
+ if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
@@ -1216,7 +1215,7 @@ static bool unified_findnearest(ViewContext *vc,
}
}
- if ((dist > 0.0f) && (selectmode & SCE_SELECT_VERTEX)) {
+ if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_VERTEX)) {
uint base_index = 0;
BMVert *eve_test = EDBM_vert_find_nearest_ex(
vc, &dist, true, use_cycle, bases, bases_len, &base_index);
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