[Bf-blender-cvs] [989d8543853] master: Theme: Match edit mode in viewport and uv/image editor.

Pablo Vazquez noreply at git.blender.org
Wed May 15 23:16:21 CEST 2019


Commit: 989d8543853c422fb555411bfd8fffc46d9a070b
Author: Pablo Vazquez
Date:   Wed May 15 23:16:16 2019 +0200
Branches: master
https://developer.blender.org/rB989d8543853c422fb555411bfd8fffc46d9a070b

Theme: Match edit mode in viewport and uv/image editor.

Also make the grid brighter as it can conflict with mesh wires in wireframe mode.

===================================================================

M	release/datafiles/userdef/userdef_default_theme.c

===================================================================

diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 8ba531d7eb3..3347d9b3df8 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -302,7 +302,7 @@ const bTheme U_theme_default = {
       .back = RGBA(0x333333f0),
       .sub_back = RGBA(0x0000003e),
     },
-    .grid = RGBA(0x0000004d),
+    .grid = RGBA(0x6666664d),
     .wire = RGBA(0x000000ff),
     .wire_edit = RGBA(0x000000ff),
     .select = RGBA(0xcc5d00ff),
@@ -655,11 +655,11 @@ const bTheme U_theme_default = {
       .sub_back = RGBA(0x0000003e),
     },
     .wire_edit = RGBA(0xc0c0c0ff),
-    .vertex_select = RGBA(0xff8500ff),
-    .edge_select = RGBA(0xff8500ff),
+    .vertex_select = RGBA(0x00b38aff),
+    .edge_select = RGBA(0x00cc9eff),
     .face = RGBA(0xffffff0a),
-    .face_select = RGBA(0xff85003c),
-    .face_dot = RGBA(0xff8500ff),
+    .face_select = RGBA(0x29cca771),
+    .face_dot = RGBA(0xa1e6d6ff),
     .cframe = RGBA(0x60c040ff),
     .freestyle_face_mark = RGBA(0x7fff7f33),
     .handle_auto = RGBA(0x909000ff),
@@ -673,7 +673,7 @@ const bTheme U_theme_default = {
     .handle_vertex_select = RGBA(0xffff00ff),
     .handle_vertex_size = 5,
     .gp_vertex_size = 3,
-    .gp_vertex_select = RGBA(0xff8500ff),
+    .gp_vertex_select = RGBA(0x00cc9eff),
     .preview_back = RGBA(0x727272ff),
     .preview_stitch_face = RGBA(0x7f7f0033),
     .preview_stitch_edge = RGBA(0xff00ff33),



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