[Bf-blender-cvs] [a9d8474fda7] master: Gizmo: add depth bias for 3D selection

Campbell Barton noreply at git.blender.org
Wed May 15 08:34:23 CEST 2019


Commit: a9d8474fda7f9cc9db52b505cae854db9870d1ce
Author: Campbell Barton
Date:   Wed May 15 16:29:16 2019 +1000
Branches: master
https://developer.blender.org/rBa9d8474fda7f9cc9db52b505cae854db9870d1ce

Gizmo: add depth bias for 3D selection

This allows some gizmos priority over others even when they're behind.

===================================================================

M	source/blender/makesrna/intern/rna_wm_gizmo.c
M	source/blender/windowmanager/gizmo/WM_gizmo_types.h
M	source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c

===================================================================

diff --git a/source/blender/makesrna/intern/rna_wm_gizmo.c b/source/blender/makesrna/intern/rna_wm_gizmo.c
index a473f97d554..22162aa017b 100644
--- a/source/blender/makesrna/intern/rna_wm_gizmo.c
+++ b/source/blender/makesrna/intern/rna_wm_gizmo.c
@@ -384,6 +384,7 @@ static void rna_Gizmo_matrix_world_get(PointerRNA *ptr, float value[16])
 
 RNA_GIZMO_GENERIC_FLOAT_RW_DEF(scale_basis, scale_basis);
 RNA_GIZMO_GENERIC_FLOAT_RW_DEF(line_width, line_width);
+RNA_GIZMO_GENERIC_FLOAT_RW_DEF(select_bias, select_bias);
 
 RNA_GIZMO_GENERIC_FLAG_RW_DEF(flag_use_draw_hover, flag, WM_GIZMO_DRAW_HOVER);
 RNA_GIZMO_GENERIC_FLAG_RW_DEF(flag_use_draw_modal, flag, WM_GIZMO_DRAW_MODAL);
@@ -1159,6 +1160,12 @@ static void rna_def_gizmo(BlenderRNA *brna, PropertyRNA *cprop)
   RNA_def_property_range(prop, 0.0f, FLT_MAX);
   RNA_def_property_update(prop, NC_SCREEN | NA_EDITED, NULL);
 
+  prop = RNA_def_property(srna, "select_bias", PROP_FLOAT, PROP_NONE);
+  RNA_def_property_ui_text(prop, "Select Bias", "Depth bias used for selection");
+  RNA_def_property_float_funcs(
+      prop, "rna_Gizmo_select_bias_get", "rna_Gizmo_select_bias_set", NULL);
+  RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
+
   /* wmGizmo.flag */
   /* WM_GIZMO_HIDDEN */
   prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
index 1c298f378a4..7d38194db1b 100644
--- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h
+++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
@@ -198,6 +198,10 @@ struct wmGizmo {
   /** For single click button gizmos, use a different part as a fallback, -1 when unused. */
   int drag_part;
 
+  /** Distance to bias this gizmo above others when picking
+   * (in worldspace, scaled by the gizmo scale - when used). */
+  float select_bias;
+
   /**
    * Transformation of the gizmo in 2d or 3d space.
    * - Matrix axis are expected to be unit length (scale is applied after).
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 31c5e1fb94c..9f36af8b616 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -25,8 +25,10 @@
 
 #include "BLI_listbase.h"
 #include "BLI_math.h"
+#include "BLI_math_bits.h"
 #include "BLI_rect.h"
 #include "BLI_ghash.h"
+#include "BLI_array.h"
 
 #include "BKE_context.h"
 #include "BKE_global.h"
@@ -470,7 +472,8 @@ void WM_gizmomap_draw(wmGizmoMap *gzmap,
 
 static void gizmo_draw_select_3D_loop(const bContext *C,
                                       ListBase *visible_gizmos,
-                                      const wmGizmo *gz_stop)
+                                      const wmGizmo *gz_stop,
+                                      bool *r_use_select_bias)
 {
   int select_id = 0;
   wmGizmo *gz;
@@ -511,6 +514,10 @@ static void gizmo_draw_select_3D_loop(const bContext *C,
       is_depth_skip_prev = is_depth_skip;
     }
 
+    if (gz->select_bias != 0.0) {
+      *r_use_select_bias = true;
+    }
+
     /* pass the selection id shifted by 8 bits. Last 8 bits are used for selected gizmo part id */
 
     gz->type->draw_select(C, gz, select_id << 8);
@@ -543,24 +550,68 @@ static int gizmo_find_intersected_3d_intern(ListBase *visible_gizmos,
   ED_view3d_draw_setup_view(
       CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
 
+  bool use_select_bias = false;
+
   GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
   /* do the drawing */
-  gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop);
+  gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop, &use_select_bias);
 
   hits = GPU_select_end();
 
   if (hits > 0) {
     GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
-    gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop);
+    gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop, &use_select_bias);
     GPU_select_end();
   }
 
   ED_view3d_draw_setup_view(
       CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
 
-  const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
-
-  return hit_near ? hit_near[3] : -1;
+  if (use_select_bias && (hits > 1)) {
+    wmGizmo **gizmo_table = NULL;
+    BLI_array_staticdeclare(gizmo_table, 1024);
+    for (LinkData *link = visible_gizmos->first; link; link = link->next) {
+      BLI_array_append(gizmo_table, link->data);
+    }
+    float co_direction[3];
+    float co_screen[3] = {co[0], co[1], 0.0f};
+    ED_view3d_win_to_vector(ar, (float[2]){UNPACK2(co)}, co_direction);
+
+    RegionView3D *rv3d = ar->regiondata;
+    const int viewport[4] = {0, 0, ar->winx, ar->winy};
+    float co_3d_origin[3];
+
+    GPU_matrix_unproject_model_inverted(
+        co_screen, rv3d->viewinv, rv3d->winmat, viewport, co_3d_origin);
+
+    GLuint *buf_iter = buffer;
+    int hit_found = -1;
+    float dot_best = FLT_MAX;
+
+    for (int i = 0; i < hits; i++, buf_iter += 4) {
+      BLI_assert(buf_iter[3] != -1);
+      wmGizmo *gz = gizmo_table[buf_iter[3] >> 8];
+      float co_3d[3];
+      co_screen[2] = int_as_float(buf_iter[1]);
+      GPU_matrix_unproject_model_inverted(co_screen, rv3d->viewinv, rv3d->winmat, viewport, co_3d);
+      float select_bias = gz->select_bias;
+      if ((gz->flag & WM_GIZMO_DRAW_NO_SCALE) == 0) {
+        select_bias *= gz->scale_final;
+      }
+      sub_v3_v3(co_3d, co_3d_origin);
+      const float dot_test = dot_v3v3(co_3d, co_direction) - select_bias;
+      if (dot_best > dot_test) {
+        dot_best = dot_test;
+        hit_found = buf_iter[3];
+      }
+    }
+    BLI_array_free(gizmo_table);
+    return hit_found;
+  }
+  else {
+    const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
+    return hit_near ? hit_near[3] : -1;
+  }
 }
 
 /**



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