[Bf-blender-cvs] [cac0e604e7b] master: Fix T64297: edit light energy not working for Eevee, when nodes exist

Brecht Van Lommel noreply at git.blender.org
Mon May 13 22:34:38 CEST 2019


Commit: cac0e604e7b8176fd79b45ededc5fda990201832
Author: Brecht Van Lommel
Date:   Mon May 13 22:32:50 2019 +0200
Branches: master
https://developer.blender.org/rBcac0e604e7b8176fd79b45ededc5fda990201832

Fix T64297: edit light energy not working for Eevee, when nodes exist

Simplify code now that Cycles also has energy outside nodes.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 23cd2c36e76..1b4c9c9f5fe 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2292,29 +2292,10 @@ class VIEW3D_MT_object_context_menu(Menu):
 
             layout.operator_context = 'INVOKE_REGION_WIN'
 
-            emission_node = None
-            if light.node_tree:
-                for node in light.node_tree.nodes:
-                    if getattr(node, "type", None) == 'EMISSION':
-                        emission_node = node
-                        break
-
-            if is_eevee and not emission_node:
-                props = layout.operator("wm.context_modal_mouse", text="Energy")
-                props.data_path_iter = "selected_editable_objects"
-                props.data_path_item = "data.energy"
-                props.header_text = "Light Energy: %.3f"
-
-            if emission_node is not None:
-                props = layout.operator("wm.context_modal_mouse", text="Energy")
-                props.data_path_iter = "selected_editable_objects"
-                props.data_path_item = (
-                    "data.node_tree"
-                    ".nodes[\"" + emission_node.name + "\"]"
-                    ".inputs[\"Strength\"].default_value"
-                )
-                props.header_text = "Light Energy: %.3f"
-                props.input_scale = 0.1
+            props = layout.operator("wm.context_modal_mouse", text="Energy")
+            props.data_path_iter = "selected_editable_objects"
+            props.data_path_item = "data.energy"
+            props.header_text = "Light Energy: %.3f"
 
             if light.type == 'AREA':
                 props = layout.operator("wm.context_modal_mouse", text="Size X")



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