[Bf-blender-cvs] [209c01a6ba6] master: Fix T64329 Crash when switching to Texture Paint
Clément Foucault
noreply at git.blender.org
Thu May 9 12:22:24 CEST 2019
Commit: 209c01a6ba6468f234a826d1eea38f4341f58cac
Author: Clément Foucault
Date: Thu May 9 12:10:47 2019 +0200
Branches: master
https://developer.blender.org/rB209c01a6ba6468f234a826d1eea38f4341f58cac
Fix T64329 Crash when switching to Texture Paint
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
M source/blender/editors/uvedit/uvedit_draw.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index ed60b3be3ef..0ccd53fe39e 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -4922,7 +4922,7 @@ void DRW_mesh_batch_cache_create_requested(
}
}
- if (cache->batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT)) {
+ if (cache->batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS)) {
/* Optimization : Only create orco layer if mesh is deformed. */
if (cache->cd_needed.orco != 0) {
CustomData *cd_vdata = (me->edit_mesh) ? &me->edit_mesh->bm->vdata : &me->vdata;
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 1bdcf28d496..3a5aead3d44 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -207,6 +207,7 @@ static void draw_uvs_shadow(SpaceImage *UNUSED(sima),
float col[4];
UI_GetThemeColor4fv(TH_UV_SHADOW, col);
+ DRW_mesh_batch_cache_validate(me);
GPUBatch *edges = DRW_mesh_batch_cache_get_uv_edges(me);
DRW_mesh_batch_cache_create_requested(eval_ob, me, scene->toolsettings, false, false);
@@ -229,6 +230,7 @@ static void draw_uvs_texpaint(Scene *scene, Object *ob, Depsgraph *depsgraph)
return;
}
+ DRW_mesh_batch_cache_validate(me);
GPUBatch *geom = DRW_mesh_batch_cache_get_uv_edges(me);
DRW_mesh_batch_cache_create_requested(eval_ob, me, scene->toolsettings, false, false);
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