[Bf-blender-cvs] [bb41626ab3d] master: Eevee: Remove uneeded normalization

Clément Foucault noreply at git.blender.org
Wed May 8 22:09:39 CEST 2019


Commit: bb41626ab3de31f670fcbe3365b61064e899c87f
Author: Clément Foucault
Date:   Wed May 8 19:35:48 2019 +0200
Branches: master
https://developer.blender.org/rBbb41626ab3de31f670fcbe3365b61064e899c87f

Eevee: Remove uneeded normalization

===================================================================

M	source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 3a5f20b952e..e2ce122493b 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -15,7 +15,7 @@ uniform sampler2D maxzBuffer;
 uniform sampler2D minzBuffer;
 uniform sampler2DArray planarDepth;
 
-#define cameraForward normalize(ViewMatrixInverse[2].xyz)
+#define cameraForward ViewMatrixInverse[2].xyz
 #define cameraPos ViewMatrixInverse[3].xyz
 #define cameraVec \
   ((ProjectionMatrix[3][3] == 0.0) ? normalize(cameraPos - worldPosition) : cameraForward)



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