[Bf-blender-cvs] [3d759e2b091] master: Cleanup: DRW/GPU: Remove eye vector uniform

Clément Foucault noreply at git.blender.org
Wed May 8 17:59:41 CEST 2019


Commit: 3d759e2b091f46a1e9146d2a7d41823a8c1a5ee7
Author: Clément Foucault
Date:   Wed May 8 17:19:44 2019 +0200
Branches: master
https://developer.blender.org/rB3d759e2b091f46a1e9146d2a7d41823a8c1a5ee7

Cleanup: DRW/GPU: Remove eye vector uniform

===================================================================

M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/gpu/GPU_shader_interface.h
M	source/blender/gpu/intern/gpu_shader_interface.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index f0051455c4a..c2d89819c58 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -107,8 +107,7 @@ enum {
   DRW_CALL_NORMALVIEWINVERSE = (1 << 5),
   DRW_CALL_NORMALWORLD = (1 << 6),
   DRW_CALL_ORCOTEXFAC = (1 << 7),
-  DRW_CALL_EYEVEC = (1 << 8),
-  DRW_CALL_OBJECTINFO = (1 << 9),
+  DRW_CALL_OBJECTINFO = (1 << 8),
 };
 
 typedef struct DRWCallState {
@@ -132,7 +131,6 @@ typedef struct DRWCallState {
   float normalworld[3][3]; /* Not view dependent */
   float orcotexfac[2][3];  /* Not view dependent */
   float objectinfo[2];
-  float eyevec[3];
 } DRWCallState;
 
 typedef enum {
@@ -265,7 +263,6 @@ struct DRWShadingGroup {
   int normalviewinverse;
   int normalworld;
   int orcotexfac;
-  int eye;
   int callid;
   int objectinfo;
   uint16_t matflag; /* Matrices needed, same as DRWCall.flag */
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index d613203c74d..003a89307b2 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -842,7 +842,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
   shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
   shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
   shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
-  shgroup->eye = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_EYE);
   shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID);
 
   shgroup->matflag = 0;
@@ -873,9 +872,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
   if (shgroup->objectinfo > -1) {
     shgroup->matflag |= DRW_CALL_OBJECTINFO;
   }
-  if (shgroup->eye > -1) {
-    shgroup->matflag |= DRW_CALL_EYEVEC;
-  }
 }
 
 static void drw_shgroup_instance_init(DRWShadingGroup *shgroup,
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 823fc7e4091..2c35d718f1f 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -792,8 +792,7 @@ static void draw_matrices_model_prepare(DRWCallState *st)
     return;
   }
   /* Order matters */
-  if (st->matflag &
-      (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE | DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC)) {
+  if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE | DRW_CALL_NORMALVIEW)) {
     mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
   }
   if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
@@ -802,21 +801,14 @@ static void draw_matrices_model_prepare(DRWCallState *st)
   if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
     mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
   }
-  if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+  if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE)) {
     copy_m3_m4(st->normalview, st->modelview);
     invert_m3(st->normalview);
     transpose_m3(st->normalview);
   }
-  if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+  if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE)) {
     invert_m3_m3(st->normalviewinverse, st->normalview);
   }
-  /* TODO remove eye vec (unused) */
-  if (st->matflag & DRW_CALL_EYEVEC) {
-    /* Used by orthographic wires */
-    copy_v3_fl3(st->eyevec, 0.0f, 0.0f, 1.0f);
-    /* set eye vector, transformed to object coords */
-    mul_m3_v3(st->normalviewinverse, st->eyevec);
-  }
   /* Non view dependent */
   if (st->matflag & DRW_CALL_NORMALWORLD) {
     copy_m3_m4(st->normalworld, st->model);
@@ -878,13 +870,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
       GPU_shader_uniform_vector(
           shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);
     }
-    if (shgroup->eye != -1) {
-      GPU_shader_uniform_vector(shgroup->shader, shgroup->eye, 3, 1, (float *)state->eyevec);
-    }
   }
   else {
-    BLI_assert((shgroup->normalview == -1) && (shgroup->normalworld == -1) &&
-               (shgroup->eye == -1));
+    BLI_assert((shgroup->normalview == -1) && (shgroup->normalworld == -1));
     /* For instancing and batching. */
     float unitmat[4][4];
     unit_m4(unitmat);
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index ace8832303b..563868311c2 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -51,7 +51,6 @@ typedef enum {
   GPU_UNIFORM_ORCO,        /* vec3 OrcoTexCoFactors[] */
 
   GPU_UNIFORM_COLOR,       /* vec4 color */
-  GPU_UNIFORM_EYE,         /* vec3 eye */
   GPU_UNIFORM_CALLID,      /* int callId */
   GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */
 
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 698499af1ab..1c9e9e42bcc 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -67,7 +67,6 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
       [GPU_UNIFORM_ORCO] = "OrcoTexCoFactors",
 
       [GPU_UNIFORM_COLOR] = "color",
-      [GPU_UNIFORM_EYE] = "eye",
       [GPU_UNIFORM_CALLID] = "callId",
       [GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo",



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