[Bf-blender-cvs] [ff90589966e] master: Cleanup: Eevee/Workbench: Remove non-needed matrix inversion

Clément Foucault noreply at git.blender.org
Mon May 6 22:33:24 CEST 2019


Commit: ff90589966ef675365e06aed804aa02ba2ddc2aa
Author: Clément Foucault
Date:   Mon May 6 17:06:26 2019 +0200
Branches: master
https://developer.blender.org/rBff90589966ef675365e06aed804aa02ba2ddc2aa

Cleanup: Eevee/Workbench: Remove non-needed matrix inversion

Theses are garanteed by the depsgraph now.

===================================================================

M	source/blender/draw/engines/eevee/eevee_volumes.c
M	source/blender/draw/engines/workbench/workbench_deferred.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 76c8f010142..d2b3439133f 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -503,9 +503,6 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
   DRWShadingGroup *grp = DRW_shgroup_material_empty_tri_batch_create(
       mat, vedata->psl->volumetric_objects_ps, sldata->common_data.vol_tex_size[2]);
 
-  /* Making sure it's updated. */
-  invert_m4_m4(ob->imat, ob->obmat);
-
   BKE_mesh_texspace_get_reference((struct Mesh *)ob->data, NULL, &texcoloc, NULL, &texcosize);
 
   float(*imat)[4] = ob->imat;
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index abf167d53b0..64b00a05681 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -1072,7 +1072,6 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
 
           if (studiolight_object_cast_visible_shadow(wpd, ob, engine_object_data)) {
 
-            invert_m4_m4(ob->imat, ob->obmat);
             mul_v3_mat3_m4v3(
                 engine_object_data->shadow_dir, ob->imat, e_data.display.light_direction);



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