[Bf-blender-cvs] [d32a103d53c] master: Fix T63789: Precision issues in glsl noise texture
mano-wii
noreply at git.blender.org
Sat May 4 22:08:40 CEST 2019
Commit: d32a103d53c46317ca2dd8bcf7c666782c05562f
Author: mano-wii
Date: Sat May 4 16:44:44 2019 -0300
Branches: master
https://developer.blender.org/rBd32a103d53c46317ca2dd8bcf7c666782c05562f
Fix T63789: Precision issues in glsl noise texture
There is a significant precision loss when converting large float values to int.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cf7a83e8a87..1cbf58f9d16 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1162,8 +1162,9 @@ vec3 cellnoise_color(vec3 p)
float floorfrac(float x, out int i)
{
- i = floor_to_int(x);
- return x - i;
+ float x_floor = floor(x);
+ i = int(x_floor);
+ return x - x_floor;
}
/* bsdfs */
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