[Bf-blender-cvs] [95e052f8308] master: Fix T63997 Weird z-fight during weight paint

Clément Foucault noreply at git.blender.org
Thu May 2 16:51:51 CEST 2019


Commit: 95e052f830807a89f36021b77638a3a5d0c01309
Author: Clément Foucault
Date:   Thu May 2 16:51:17 2019 +0200
Branches: master
https://developer.blender.org/rB95e052f830807a89f36021b77638a3a5d0c01309

Fix T63997 Weird z-fight during weight paint

PBVH drawing was used even in weightpaint/vertexpaint because both uses
the sculpt session.

===================================================================

M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/workbench/workbench_deferred.c
M	source/blender/draw/engines/workbench/workbench_forward.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/modes/overlay_mode.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 456f4bdb5f1..c6a523e4822 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1617,7 +1617,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
 
   const bool do_cull = (draw_ctx->v3d &&
                         (draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
-  const bool is_sculpt_mode = (ob->sculpt != NULL);
+  const bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
   /* For now just force fully shaded with eevee when supported. */
   const bool is_sculpt_mode_draw = ob->sculpt && ob->sculpt->pbvh &&
                                    BKE_pbvh_type(ob->sculpt->pbvh) != PBVH_FACES;
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index a4c09efb28b..9dcd53a8158 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -935,7 +935,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
   WORKBENCH_MaterialData *material;
   if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
     const bool is_active = (ob == draw_ctx->obact);
-    const bool is_sculpt_mode = (ob->sculpt != NULL);
+    const bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
     const bool use_hide = is_active && DRW_object_use_hide_faces(ob);
     const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol));
     const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 7766fe918ca..1d55a54df8d 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -565,7 +565,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
 
   WORKBENCH_MaterialData *material;
   if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
-    const bool is_sculpt_mode = (ob->sculpt != NULL);
+    const bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
     bool is_drawn = false;
 
     if (!is_sculpt_mode && TEXTURE_DRAWING_ENABLED(wpd) && ELEM(ob->type, OB_MESH)) {
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index cf5543233bb..134fb5d99f8 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -641,6 +641,7 @@ bool DRW_object_is_renderable(const struct Object *ob);
 int DRW_object_visibility_in_active_context(const struct Object *ob);
 bool DRW_object_is_flat_normal(const struct Object *ob);
 bool DRW_object_use_hide_faces(const struct Object *ob);
+bool DRW_object_use_pbvh_drawing(const struct Object *ob);
 
 bool DRW_object_is_visible_psys_in_active_context(const struct Object *object,
                                                   const struct ParticleSystem *psys);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 5c88c1f93db..9bca424af11 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -40,6 +40,7 @@
 #include "BKE_mesh.h"
 #include "BKE_object.h"
 #include "BKE_particle.h"
+#include "BKE_paint.h"
 #include "BKE_pointcache.h"
 
 #include "draw_manager.h"
@@ -212,6 +213,11 @@ bool DRW_object_use_hide_faces(const struct Object *ob)
   return false;
 }
 
+bool DRW_object_use_pbvh_drawing(const struct Object *ob)
+{
+  return ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT);
+}
+
 bool DRW_object_is_visible_psys_in_active_context(const Object *object, const ParticleSystem *psys)
 {
   const bool for_render = DRW_state_is_image_render();
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index ed96b2a05bc..68d9a7d3bed 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -359,7 +359,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
     if ((!pd->show_overlays) ||
         (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
         ob->type != OB_MESH) {
-      const bool is_sculpt_mode = (ob->sculpt != NULL);
+      const bool is_sculpt_mode = DRW_object_use_pbvh_drawing(ob);
       const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
       const bool is_wire = (ob->dt < OB_SOLID);
       const bool use_coloring = (pd->show_overlays && !is_edit_mode && !is_sculpt_mode &&



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