[Bf-blender-cvs] [9fa0e58fea2] master: UI: Open 'Passes' panel by default in Cycles.

Pablo Vazquez noreply at git.blender.org
Thu May 2 14:37:48 CEST 2019


Commit: 9fa0e58fea25623e04c5eafdfc2ec2d5fccf9b53
Author: Pablo Vazquez
Date:   Thu May 2 14:37:33 2019 +0200
Branches: master
https://developer.blender.org/rB9fa0e58fea25623e04c5eafdfc2ec2d5fccf9b53

UI: Open 'Passes' panel by default in Cycles.

This panel is arguably the most important in the ViewLayer properties, so
the concept of "1 panel open per context" doesn't work. Especially since
the first panel (View Layer) contains only two settings.

This also registers the Passes panels before filter/override so it's sorted in the same way as EEVEE.

===================================================================

M	intern/cycles/blender/addon/ui.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index bcf9a351758..0845f567056 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -745,7 +745,6 @@ class CYCLES_RENDER_PT_override(CyclesButtonsPanel, Panel):
 class CYCLES_RENDER_PT_passes(CyclesButtonsPanel, Panel):
     bl_label = "Passes"
     bl_context = "view_layer"
-    bl_options = {'DEFAULT_CLOSED'}
 
     def draw(self, context):
         pass
@@ -2131,13 +2130,13 @@ classes = (
     CYCLES_RENDER_PT_performance_acceleration_structure,
     CYCLES_RENDER_PT_performance_final_render,
     CYCLES_RENDER_PT_performance_viewport,
-    CYCLES_RENDER_PT_filter,
-    CYCLES_RENDER_PT_override,
     CYCLES_RENDER_PT_passes,
     CYCLES_RENDER_PT_passes_data,
     CYCLES_RENDER_PT_passes_light,
     CYCLES_RENDER_PT_passes_crypto,
     CYCLES_RENDER_PT_passes_debug,
+    CYCLES_RENDER_PT_filter,
+    CYCLES_RENDER_PT_override,
     CYCLES_RENDER_PT_denoising,
     CYCLES_PT_post_processing,
     CYCLES_CAMERA_PT_dof,



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