[Bf-blender-cvs] [7191f66aa4c] master: Cleanup: use BKE_pchan_mat3_to_rot / rot_to_mat3 utility functions
Campbell Barton
noreply at git.blender.org
Wed May 1 06:00:09 CEST 2019
Commit: 7191f66aa4caf125b217207fffa47ae981ab533b
Author: Campbell Barton
Date: Wed May 1 13:55:50 2019 +1000
Branches: master
https://developer.blender.org/rB7191f66aa4caf125b217207fffa47ae981ab533b
Cleanup: use BKE_pchan_mat3_to_rot / rot_to_mat3 utility functions
===================================================================
M source/blender/editors/transform/transform_conversions.c
===================================================================
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index d4ed2862ad9..6c1da5ae825 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -611,38 +611,19 @@ static short apply_targetless_ik(Object *ob)
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
{
float rmat3[3][3], qrmat[3][3], imat3[3][3], smat[3][3];
-
copy_m3_m4(rmat3, rmat);
/* rotation */
/* [#22409] is partially caused by this, as slight numeric error introduced during
* the solving process leads to locked-axis values changing. However, we cannot modify
* the values here, or else there are huge discrepancies between IK-solver (interactive)
- * and applied poses.
- */
- if (parchan->rotmode > 0) {
- mat3_to_eulO(parchan->eul, parchan->rotmode, rmat3);
- }
- else if (parchan->rotmode == ROT_MODE_AXISANGLE) {
- mat3_to_axis_angle(parchan->rotAxis, &parchan->rotAngle, rmat3);
- }
- else {
- mat3_to_quat(parchan->quat, rmat3);
- }
+ * and applied poses. */
+ BKE_pchan_mat3_to_rot(parchan, rmat3, false);
/* for size, remove rotation */
/* causes problems with some constraints (so apply only if needed) */
if (data->flag & CONSTRAINT_IK_STRETCH) {
- if (parchan->rotmode > 0) {
- eulO_to_mat3(qrmat, parchan->eul, parchan->rotmode);
- }
- else if (parchan->rotmode == ROT_MODE_AXISANGLE) {
- axis_angle_to_mat3(qrmat, parchan->rotAxis, parchan->rotAngle);
- }
- else {
- quat_to_mat3(qrmat, parchan->quat);
- }
-
+ BKE_pchan_rot_to_mat3(parchan, qrmat);
invert_m3_m3(imat3, qrmat);
mul_m3_m3m3(smat, rmat3, imat3);
mat3_to_size(parchan->size, smat);
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