[Bf-blender-cvs] [1e8697cd809] master: Cleanup: comments (long lines) in freestyle

Campbell Barton noreply at git.blender.org
Wed May 1 00:05:39 CEST 2019


Commit: 1e8697cd8094183a3f356bf8564284a31ffb89fc
Author: Campbell Barton
Date:   Tue Apr 30 17:50:57 2019 +1000
Branches: master
https://developer.blender.org/rB1e8697cd8094183a3f356bf8564284a31ffb89fc

Cleanup: comments (long lines) in freestyle

===================================================================

M	source/blender/freestyle/intern/application/AppView.h
M	source/blender/freestyle/intern/application/Controller.cpp
M	source/blender/freestyle/intern/application/Controller.h
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/geometry/FastGrid.h
M	source/blender/freestyle/intern/geometry/FitCurve.cpp
M	source/blender/freestyle/intern/geometry/GeomCleaner.h
M	source/blender/freestyle/intern/geometry/GeomUtils.cpp
M	source/blender/freestyle/intern/geometry/GeomUtils.h
M	source/blender/freestyle/intern/geometry/Grid.cpp
M	source/blender/freestyle/intern/geometry/Grid.h
M	source/blender/freestyle/intern/geometry/GridHelpers.cpp
M	source/blender/freestyle/intern/geometry/GridHelpers.h
M	source/blender/freestyle/intern/geometry/SweepLine.h
M	source/blender/freestyle/intern/image/GaussianFilter.h
M	source/blender/freestyle/intern/image/Image.h
M	source/blender/freestyle/intern/image/ImagePyramid.cpp
M	source/blender/freestyle/intern/image/ImagePyramid.h
M	source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h
M	source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
M	source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h
M	source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
M	source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h
M	source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
M	source/blender/freestyle/intern/scene_graph/Node.h
M	source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
M	source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
M	source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
M	source/blender/freestyle/intern/scene_graph/NodeGroup.h
M	source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
M	source/blender/freestyle/intern/scene_graph/Rep.cpp
M	source/blender/freestyle/intern/scene_graph/Rep.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
M	source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
M	source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
M	source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
M	source/blender/freestyle/intern/stroke/Canvas.cpp
M	source/blender/freestyle/intern/stroke/Canvas.h
M	source/blender/freestyle/intern/stroke/Chain.cpp
M	source/blender/freestyle/intern/stroke/ChainingIterators.cpp
M	source/blender/freestyle/intern/stroke/ChainingIterators.h
M	source/blender/freestyle/intern/stroke/Curve.cpp
M	source/blender/freestyle/intern/stroke/Curve.h
M	source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/CurveIterators.h
M	source/blender/freestyle/intern/stroke/Operators.cpp
M	source/blender/freestyle/intern/stroke/Operators.h
M	source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
M	source/blender/freestyle/intern/stroke/Predicates0D.h
M	source/blender/freestyle/intern/stroke/Predicates1D.h
M	source/blender/freestyle/intern/stroke/QInformationMap.h
M	source/blender/freestyle/intern/stroke/Stroke.cpp
M	source/blender/freestyle/intern/stroke/Stroke.h
M	source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
M	source/blender/freestyle/intern/stroke/StrokeIterators.h
M	source/blender/freestyle/intern/stroke/StrokeRenderer.h
M	source/blender/freestyle/intern/stroke/StrokeRep.cpp
M	source/blender/freestyle/intern/stroke/StrokeShader.h
M	source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
M	source/blender/freestyle/intern/system/PointerSequence.h
M	source/blender/freestyle/intern/system/PythonInterpreter.h
M	source/blender/freestyle/intern/system/StringUtils.cpp
M	source/blender/freestyle/intern/view_map/BoxGrid.h
M	source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
M	source/blender/freestyle/intern/view_map/FEdgeXDetector.h
M	source/blender/freestyle/intern/view_map/Functions0D.cpp
M	source/blender/freestyle/intern/view_map/Functions0D.h
M	source/blender/freestyle/intern/view_map/Functions1D.h
M	source/blender/freestyle/intern/view_map/GridDensityProvider.h
M	source/blender/freestyle/intern/view_map/Interface0D.h
M	source/blender/freestyle/intern/view_map/Interface1D.h
M	source/blender/freestyle/intern/view_map/Silhouette.cpp
M	source/blender/freestyle/intern/view_map/Silhouette.h
M	source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
M	source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
M	source/blender/freestyle/intern/view_map/SphericalGrid.cpp
M	source/blender/freestyle/intern/view_map/SphericalGrid.h
M	source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
M	source/blender/freestyle/intern/view_map/SteerableViewMap.h
M	source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
M	source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMap.cpp
M	source/blender/freestyle/intern/view_map/ViewMap.h
M	source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
M	source/blender/freestyle/intern/view_map/ViewMapBuilder.h
M	source/blender/freestyle/intern/view_map/ViewMapIO.cpp
M	source/blender/freestyle/intern/view_map/ViewMapIterators.h
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.h
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/freestyle/intern/winged_edge/WEdge.cpp
M	source/blender/freestyle/intern/winged_edge/WEdge.h
M	source/blender/freestyle/intern/winged_edge/WXEdge.cpp
M	source/blender/freestyle/intern/winged_edge/WXEdge.h
M	source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
M	source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h
M	source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
M	source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h

===================================================================

diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h
index 0b029895b8c..deb099349cb 100644
--- a/source/blender/freestyle/intern/application/AppView.h
+++ b/source/blender/freestyle/intern/application/AppView.h
@@ -43,7 +43,7 @@ class AppView {
   virtual ~AppView();
 
  public:
-  //inherited
+  // inherited
   inline unsigned int width()
   {
     return _width;
@@ -246,7 +246,7 @@ class AppView {
  protected:
   float _Fovy;
 
-  //The root node container
+  // The root node container
   NodeGroup _RootNode;
   NodeDrawingStyle *_ModelRootNode;
   NodeDrawingStyle *_SilhouetteRootNode;
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index d516b865eab..4d5ffda5f38 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -179,7 +179,7 @@ Controller::~Controller()
     _ProgressBar = NULL;
   }
 
-  //delete _current_dirs;
+  // delete _current_dirs;
 }
 
 void Controller::setView(AppView *iView)
@@ -300,7 +300,7 @@ int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph
     _RootNode->AddChild(new NodeViewLayer(*re->scene, *view_layer));
 
     sceneHashFunc.reset();
-    //blenderScene->accept(sceneHashFunc);
+    // blenderScene->accept(sceneHashFunc);
     _RootNode->accept(sceneHashFunc);
     if (G.debug & G_DEBUG_FREESTYLE) {
       cout << "Scene hash       : " << sceneHashFunc.toString() << endl;
@@ -626,7 +626,7 @@ void Controller::ComputeViewMap()
 
 void Controller::ComputeSteerableViewMap()
 {
-#if 0  //soc
+#if 0  // soc
   if ((!_Canvas) || (!_ViewMap))
     return;
 
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index b287a515ba1..613ea2cb45c 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -58,7 +58,7 @@ class Controller {
   void setPassZ(float *buf, int width, int height);
   void setContext(bContext *C);
 
-  //soc
+  // soc
   void init_options();
 
   int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
@@ -175,15 +175,15 @@ class Controller {
 
  private:
   // Main Window:
-  //AppMainWindow *_pMainWindow;
+  // AppMainWindow *_pMainWindow;
 
   // List of models currently loaded
   vector<string> _ListOfModels;
 
   // Current directories
-  //ConfigIO* _current_dirs;
+  // ConfigIO* _current_dirs;
 
-  //View
+  // View
   // 3D
   AppView *_pView;
 
@@ -195,7 +195,7 @@ class Controller {
 
   RenderMonitor *_pRenderMonitor;
 
-  //Model
+  // Model
   // Drawing Structure
   NodeGroup *_RootNode;
 
@@ -217,7 +217,7 @@ class Controller {
 #endif
 
   // debug
-  //NodeUser<ViewMap> *_ViewMapNode; // FIXME
+  // NodeUser<ViewMap> *_ViewMapNode; // FIXME
 
   // Chronometer:
   Chronometer _Chrono;
@@ -229,7 +229,7 @@ class Controller {
   int _edgeTesselationNature;
 
   FastGrid _Grid;
-  //HashGrid _Grid;
+  // HashGrid _Grid;
 
   BBox<Vec3r> _Scene3dBBox;
   unsigned int _SceneNumFaces;
@@ -241,9 +241,9 @@ class Controller {
 
   int _render_count;
 
-  //AppStyleWindow *_pStyleWindow;
-  //AppOptionsWindow *_pOptionsWindow;
-  //AppDensityCurvesWindow *_pDensityCurvesWindow;
+  // AppStyleWindow *_pStyleWindow;
+  // AppOptionsWindow *_pOptionsWindow;
+  // AppDensityCurvesWindow *_pDensityCurvesWindow;
 
   ViewMapBuilder::visibility_algo _VisibilityAlgo;
 
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 63ff4cc5457..7ef3e23d379 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -384,9 +384,10 @@ static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
             bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
             // negation operator
             if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
-              // convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
-              //   NOT (X OR Y) --> (NOT X) AND (NOT Y)
-              //   NOT (X AND Y) --> (NOT X) OR (NOT Y)
+              // convert an Exclusive condition into an
+              // Inclusive equivalent using De Morgan's laws:
+              // - NOT (X OR Y) --> (NOT X) AND (NOT Y)
+              // - NOT (X AND Y) --> (NOT X) OR (NOT Y)
               for (int i = 0; i < num_edge_types; i++)
                 conditions[i].value *= -1;
               logical_and = !logical_and;
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index e2345d4831c..a3b20661fa6 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -28,7 +28,8 @@ namespace Freestyle {
 
 /*! Class to define a regular grid used for ray casting computations
  *  We don't use a hashtable here. The grid is explicitly stored for faster computations.
- *  However, this might result in significant increase in memory usage (compared to the regular grid)
+ *  However, this might result in significant increase in memory usage
+ *  (compared to the regular grid).
  */
 class FastGrid : public Grid {
  public:
@@ -43,8 +44,9 @@ class FastGrid : public Grid {
     clear();
   }
 
-  /*! clears the grid
-   *  Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+  /*!
+   * clears the grid
+   * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
    */
   virtual void clear();
 
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index b0408826763..368c3d2f46c 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -181,8 +181,8 @@ static BezierCurve GenerateBezier(
   alpha_l = det_X_C1 / det_C0_C1;
   alpha_r = det_C0_X / det_C0_C1;
 
-  /* If alpha negative, use the Wu/Barsky heuristic (see text) (if alpha is 0, you get coincident control points
-   * that lead to divide by zero in any subsequent NewtonRaphsonRootFind() call).
+  /* If alpha negative, use the Wu/Barsky heuristic (see text) (if alpha is 0, you get coincident
+   * control points that lead to divide by zero in any subsequent NewtonRaphsonRootFind() call).
    */
   if (alpha_l < 1.0e-6 || alpha_r < 1.0e-6) {
     double dist = V2DistanceBetween2Points(&d[last], &d[first]) / 3.0;
@@ -194,8 +194,9 @@ static BezierCurve GenerateBezier(
     return bezCurve;
   }
 
-  /* First and last control points of the Bezier curve are positioned exactly at the first and last data points
-   * Control points 1 and 2 are positioned an alpha distance out on the tangent vectors, left and right, respectively
+  /* First and last control points of the Bezier curve are positioned exactly at the first and last
+   * data points Control points 1 and 2 are positioned an alpha distance out on the tangent
+   * vectors, left and right, respectively
    */
   bezCurve[0] = d[first];
   bezCurve[3] = d[last];
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h
index 5fedf94b479..253d3553010 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.h
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h
@@ -45,20 +45,24 @@ class GeomCleaner {
 
   /*! Sorts an array of Indexed vertices
    *    iVertices
-   *      Array of vertices to sort. It is organized as a float series of vertex coordinates: XYZXYZXYZ...
+   *      Array of vertices to sort.
+   *      It is organized as a float series of vertex coordinates: XYZXYZXYZ...
    *    iVSize
    *      The size of iVertices array.
    *    iIndices
-   *      The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face). Each
-   *      element is an unsignedeger multiple of 3.
+   *      The array containing the vertex indices
+   *      (used to refer to the vertex coordinates in an indexed face).
+   *      Each element is an unsignedeger multiple of 3.
    *    iISize
    *      The size of iIndices array
    *    oVertices
-   *      Output of sorted vertices. A vertex v1 precedes another one v2 in this array if v1.x<v2.x,
-   *      or v1.x=v2.x && v1.y < v2.y or v1.x=v2.y && v1.y=v2.y && v1.z < v2.z.
+   *      Output of sorted vertices.
+   *      A vertex v1 precedes another one v2 in this array
+   *      if v1.x<v2.x, or v1.x=v2.x && v1.y < v2.y or v1.x=v2.y && v1.y=v2.y && v1.z < v2.z.
    *      The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ...
    *    oIndices
-   *      Output corresponding to the iIndices array but reorganized in order to match the sorted vertex array.
+   *      Output corresponding to the iIndices array but reorganized in
+   *      order to match the sorted vertex array.
    */
   static void SortIndexedVertexArray(const float *iVertices,
                                      unsigned iVSize,
@@ -67,13 +71,16 @@ class GeomCleaner {
                                      float **oVertices,
                                      unsigned **oIndices);
 
-  /*! Compress a SORTED indexed vertex array by eliminating multiple appearing occurences of a single vertex.
+  /*! Compress a SORTED indexed vertex array by eliminating multiple
+   *  appearing occurences of a single vertex.
    *    iVertices
-   *      The SORTED vertex array to compress. It is organized as a float series of vertex coordinates: XYZXYZXYZ...
+   *      The SORTED vertex array to compress.
+   *      It is organized as a float series of vertex coordinates: XYZXYZXYZ...
    *    iVSize
    *      The size of iVertices array.
    *    iIndices
-   *      The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face).


@@ Diff output truncated at 10240 characters. @@



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