[Bf-blender-cvs] [4d71b655ec0] master: GPU: Fix color difference when rendering to gpu_py_offscreen

Clément Foucault noreply at git.blender.org
Thu Mar 28 23:24:40 CET 2019


Commit: 4d71b655ec05d4fcee72d4606e97a3e146804054
Author: Clément Foucault
Date:   Thu Mar 28 22:38:55 2019 +0100
Branches: master
https://developer.blender.org/rB4d71b655ec05d4fcee72d4606e97a3e146804054

GPU: Fix color difference when rendering to gpu_py_offscreen

Now we do the color management inside the Draw manager and output CM byte
buffer.

===================================================================

M	source/blender/draw/DRW_engine.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/python/gpu/gpu_py_offscreen.c

===================================================================

diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 49d17e39de2..f5e679a4e73 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -111,6 +111,7 @@ void DRW_draw_render_loop_offscreen(
         struct RenderEngineType *engine_type,
         struct ARegion *ar, struct View3D *v3d,
         const bool draw_background,
+        const bool do_color_management,
         struct GPUOffScreen *ofs,
         struct GPUViewport *viewport);
 void DRW_draw_select_loop(
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 8a532ecdb7d..44ec9926d59 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1673,7 +1673,9 @@ void DRW_draw_render_loop(
 void DRW_draw_render_loop_offscreen(
         struct Depsgraph *depsgraph, RenderEngineType *engine_type,
         ARegion *ar, View3D *v3d,
-        const bool draw_background, GPUOffScreen *ofs,
+        const bool draw_background,
+        const bool do_color_management,
+        GPUOffScreen *ofs,
         GPUViewport *viewport)
 {
 	/* Create temporary viewport if needed. */
@@ -1686,7 +1688,9 @@ void DRW_draw_render_loop_offscreen(
 
 	/* Reset before using it. */
 	drw_state_prepare_clean_for_draw(&DST);
-	DST.options.is_image_render = true;
+	/* WATCH: Force color management to output CManaged byte buffer by
+	 * forcing is_image_render to false. */
+	DST.options.is_image_render = !do_color_management;
 	DST.options.draw_background = draw_background;
 	DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, render_viewport, NULL);
 
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 04488aedf49..02ea0027938 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -450,7 +450,7 @@ void ED_view3d_draw_offscreen(
         int drawtype,
         struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
         float winmat[4][4], bool do_sky, bool is_persp, const char *viewname,
-        struct GPUFXSettings *fx_settings,
+        struct GPUFXSettings *fx_settings, bool do_color_managment,
         struct GPUOffScreen *ofs, struct GPUViewport *viewport);
 void ED_view3d_draw_setup_view(
         struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 39a77329db5..522d081fdd6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1455,7 +1455,7 @@ void ED_view3d_draw_offscreen(
         View3D *v3d, ARegion *ar, int winx, int winy,
         float viewmat[4][4], float winmat[4][4],
         bool do_sky, bool UNUSED(is_persp), const char *viewname,
-        GPUFXSettings *UNUSED(fx_settings),
+        GPUFXSettings *UNUSED(fx_settings), const bool do_color_management,
         GPUOffScreen *ofs, GPUViewport *viewport)
 {
 	RegionView3D *rv3d = ar->regiondata;
@@ -1501,7 +1501,7 @@ void ED_view3d_draw_offscreen(
 	/* main drawing call */
 	DRW_draw_render_loop_offscreen(
 	        depsgraph, engine_type, ar, v3d,
-	        do_sky, ofs, viewport);
+	        do_sky, do_color_management, ofs, viewport);
 
 	/* restore size */
 	ar->winx = bwinx;
@@ -1604,12 +1604,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
 	}
 
 	if ((samples && use_full_sample) == 0) {
+		const bool do_color_management = (ibuf->rect_float == NULL);
 		/* Single-pass render, common case */
 		ED_view3d_draw_offscreen(
 		        depsgraph, scene, drawtype,
 		        v3d, ar, sizex, sizey, NULL, winmat,
 		        draw_sky, !is_ortho, viewname,
-		        &fx_settings, ofs, NULL);
+		        &fx_settings, do_color_management, ofs, NULL);
 
 		if (ibuf->rect_float) {
 			GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
@@ -1634,7 +1635,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
 		        depsgraph, scene, drawtype,
 		        v3d, ar, sizex, sizey, NULL, winmat,
 		        draw_sky, !is_ortho, viewname,
-		        &fx_settings, ofs, viewport);
+		        &fx_settings, false, ofs, viewport);
 		GPU_offscreen_read_pixels(ofs, GL_FLOAT, accum_buffer);
 
 		/* skip the first sample */
@@ -1649,7 +1650,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
 			        depsgraph, scene, drawtype,
 			        v3d, ar, sizex, sizey, NULL, winmat_jitter,
 			        draw_sky, !is_ortho, viewname,
-			        &fx_settings, ofs, viewport);
+			        &fx_settings, false, ofs, viewport);
 			GPU_offscreen_read_pixels(ofs, GL_FLOAT, rect_temp);
 
 			uint i = sizex * sizey * 4;
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 21edae036df..5482677defc 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -259,6 +259,7 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *a
 	                         true,
 	                         "",
 	                         NULL,
+	                         true,
 	                         self->ofs,
 	                         NULL);



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