[Bf-blender-cvs] [42dd888b98b] master: Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled

Clément Foucault noreply at git.blender.org
Thu Mar 28 22:09:22 CET 2019


Commit: 42dd888b98b598c240f78302b857fa60add08ca5
Author: Clément Foucault
Date:   Thu Mar 28 22:08:39 2019 +0100
Branches: master
https://developer.blender.org/rB42dd888b98b598c240f78302b857fa60add08ca5

Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled

The wrong transformation was used. Add a new matrix specially for this case.

This also fix the Node texture coordinate that was suffering the same issue.

===================================================================

M	source/blender/draw/intern/draw_manager.h
M	source/blender/draw/intern/draw_manager_data.c
M	source/blender/draw/intern/draw_manager_exec.c
M	source/blender/gpu/GPU_material.h
M	source/blender/gpu/GPU_shader_interface.h
M	source/blender/gpu/intern/gpu_codegen.c
M	source/blender/gpu/intern/gpu_shader_interface.c
M	source/blender/gpu/shaders/gpu_shader_material.glsl
M	source/blender/nodes/shader/nodes/node_shader_tex_image.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 25dbe776858..45721951abf 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -99,10 +99,11 @@ enum {
 	DRW_CALL_MODELVIEWINVERSE       = (1 << 2),
 	DRW_CALL_MODELVIEWPROJECTION    = (1 << 3),
 	DRW_CALL_NORMALVIEW             = (1 << 4),
-	DRW_CALL_NORMALWORLD            = (1 << 5),
-	DRW_CALL_ORCOTEXFAC             = (1 << 6),
-	DRW_CALL_EYEVEC                 = (1 << 7),
-	DRW_CALL_OBJECTINFO             = (1 << 8),
+	DRW_CALL_NORMALVIEWINVERSE      = (1 << 5),
+	DRW_CALL_NORMALWORLD            = (1 << 6),
+	DRW_CALL_ORCOTEXFAC             = (1 << 7),
+	DRW_CALL_EYEVEC                 = (1 << 8),
+	DRW_CALL_OBJECTINFO             = (1 << 9),
 };
 
 typedef struct DRWCallState {
@@ -122,6 +123,7 @@ typedef struct DRWCallState {
 	float modelviewinverse[4][4];
 	float modelviewprojection[4][4];
 	float normalview[3][3];
+	float normalviewinverse[3][3];
 	float normalworld[3][3]; /* Not view dependent */
 	float orcotexfac[2][3]; /* Not view dependent */
 	float objectinfo[2];
@@ -258,6 +260,7 @@ struct DRWShadingGroup {
 	int modelviewinverse;
 	int modelviewprojection;
 	int normalview;
+	int normalviewinverse;
 	int normalworld;
 	int orcotexfac;
 	int eye;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 7233036effe..7f553c0926d 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -695,6 +695,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
 	shgroup->modelviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV);
 	shgroup->modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP);
 	shgroup->normalview = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL);
+	shgroup->normalviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL_INV);
 	shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
 	shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
 	shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
@@ -717,6 +718,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
 	if (shgroup->normalview > -1) {
 		shgroup->matflag |= DRW_CALL_NORMALVIEW;
 	}
+	if (shgroup->normalviewinverse > -1) {
+		shgroup->matflag |= DRW_CALL_NORMALVIEWINVERSE;
+	}
 	if (shgroup->normalworld > -1) {
 		shgroup->matflag |= DRW_CALL_NORMALWORLD;
 	}
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 87c56efb493..7dc42c4d459 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -792,18 +792,20 @@ static void draw_matrices_model_prepare(DRWCallState *st)
 	if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
 		mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
 	}
-	if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC)) {
+	if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
 		copy_m3_m4(st->normalview, st->modelview);
 		invert_m3(st->normalview);
 		transpose_m3(st->normalview);
 	}
+	if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+		invert_m3_m3(st->normalviewinverse, st->normalview);
+	}
+	/* TODO remove eye vec (unused) */
 	if (st->matflag & DRW_CALL_EYEVEC) {
 		/* Used by orthographic wires */
-		float tmp[3][3];
 		copy_v3_fl3(st->eyevec, 0.0f, 0.0f, 1.0f);
-		invert_m3_m3(tmp, st->normalview);
 		/* set eye vector, transformed to object coords */
-		mul_m3_v3(tmp, st->eyevec);
+		mul_m3_v3(st->normalviewinverse, st->eyevec);
 	}
 	/* Non view dependent */
 	if (st->matflag & DRW_CALL_MODELINVERSE) {
@@ -835,6 +837,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)state->modelviewinverse);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)state->modelviewprojection);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->normalview, 9, 1, (float *)state->normalview);
+		GPU_shader_uniform_vector(shgroup->shader, shgroup->normalviewinverse, 9, 1, (float *)state->normalviewinverse);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->normalworld, 9, 1, (float *)state->normalworld);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 4, 1, (float *)objectinfo);
 		GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index fac8270cd58..6d8319fbdd3 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -107,6 +107,7 @@ typedef enum eGPUBuiltin {
 	GPU_VOLUME_TEMPERATURE =    (1 << 18),
 	GPU_BARYCENTRIC_TEXCO =     (1 << 19),
 	GPU_BARYCENTRIC_DIST =      (1 << 20),
+	GPU_INVERSE_NORMAL_MATRIX = (1 << 21),
 } eGPUBuiltin;
 
 typedef enum eGPUMatFlag {
diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h
index 34b607bcb5d..ee2091c7cec 100644
--- a/source/blender/gpu/GPU_shader_interface.h
+++ b/source/blender/gpu/GPU_shader_interface.h
@@ -45,6 +45,7 @@ typedef enum {
 	GPU_UNIFORM_VIEWPROJECTION_INV,  /* mat4 ViewProjectionMatrixInverse */
 
 	GPU_UNIFORM_NORMAL,      /* mat3 NormalMatrix */
+	GPU_UNIFORM_NORMAL_INV,  /* mat3 NormalMatrixInverse */
 	GPU_UNIFORM_WORLDNORMAL, /* mat3 WorldNormalMatrix */
 	GPU_UNIFORM_CAMERATEXCO, /* vec4 CameraTexCoFactors */
 	GPU_UNIFORM_ORCO,        /* vec3 OrcoTexCoFactors[] */
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index b1d94d22f35..355ca083274 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -467,6 +467,8 @@ const char *GPU_builtin_name(eGPUBuiltin builtin)
 		return "unfinvviewmat";
 	else if (builtin == GPU_INVERSE_OBJECT_MATRIX)
 		return "unfinvobmat";
+	else if (builtin == GPU_INVERSE_NORMAL_MATRIX)
+		return "unfinvnormat";
 	else if (builtin == GPU_LOC_TO_VIEW_MATRIX)
 		return "unflocaltoviewmat";
 	else if (builtin == GPU_INVERSE_LOC_TO_VIEW_MATRIX)
@@ -719,6 +721,8 @@ static void codegen_call_functions(DynStr *ds, ListBase *nodes, GPUOutput *final
 					BLI_dynstr_append(ds, "objmat");
 				else if (input->builtin == GPU_INVERSE_OBJECT_MATRIX)
 					BLI_dynstr_append(ds, "objinv");
+				else if (input->builtin == GPU_INVERSE_NORMAL_MATRIX)
+					BLI_dynstr_append(ds, "norinv");
 				else if (input->builtin == GPU_VIEW_POSITION)
 					BLI_dynstr_append(ds, "viewposition");
 				else if (input->builtin == GPU_VIEW_NORMAL)
@@ -795,6 +799,8 @@ static char *code_generate_fragment(GPUMaterial *material, ListBase *nodes, GPUO
 		BLI_dynstr_append(ds, "\t#define objmat ModelMatrix\n");
 	if (builtins & GPU_INVERSE_OBJECT_MATRIX)
 		BLI_dynstr_append(ds, "\t#define objinv ModelMatrixInverse\n");
+	if (builtins & GPU_INVERSE_NORMAL_MATRIX)
+		BLI_dynstr_append(ds, "\t#define norinv NormalMatrixInverse\n");
 	if (builtins & GPU_INVERSE_VIEW_MATRIX)
 		BLI_dynstr_append(ds, "\t#define viewinv ViewMatrixInverse\n");
 	if (builtins & GPU_LOC_TO_VIEW_MATRIX)
diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c
index 72f19b3fc6b..21e2be03eb9 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.c
+++ b/source/blender/gpu/intern/gpu_shader_interface.c
@@ -61,6 +61,7 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u)
 		[GPU_UNIFORM_VIEWPROJECTION_INV] = "ViewProjectionMatrixInverse",
 
 		[GPU_UNIFORM_NORMAL] = "NormalMatrix",
+		[GPU_UNIFORM_NORMAL_INV] = "NormalMatrixInverse",
 		[GPU_UNIFORM_WORLDNORMAL] = "WorldNormalMatrix",
 		[GPU_UNIFORM_CAMERATEXCO] = "CameraTexCoFactors",
 		[GPU_UNIFORM_ORCO] = "OrcoTexCoFactors",
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index e0d381e6f8b..5f54b53987e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2,6 +2,7 @@
 uniform mat4 ModelViewMatrix;
 uniform mat4 ModelViewMatrixInverse;
 uniform mat3 NormalMatrix;
+uniform mat3 NormalMatrixInverse;
 
 #ifndef USE_ATTR
 uniform mat4 ModelMatrix;
@@ -187,6 +188,11 @@ void direction_transform_m4v3(vec3 vin, mat4 mat, out vec3 vout)
 	vout = (mat * vec4(vin, 0.0)).xyz;
 }
 
+void mat3_mul(vec3 vin, mat3 mat, out vec3 vout)
+{
+	vout = mat * vin;
+}
+
 void point_transform_m4v3(vec3 vin, mat4 mat, out vec3 vout)
 {
 	vout = (mat * vec4(vin, 1.0)).xyz;
@@ -1868,7 +1874,7 @@ void node_tex_coord(
         out vec3 camera, out vec3 window, out vec3 reflection)
 {
 	generated = attr_orco;
-	normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
+	normal = normalize(NormalMatrixInverse * N);
 	uv = attr_uv;
 	object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
 	camera = vec3(I.xy, -I.z);
@@ -2319,7 +2325,7 @@ void node_tex_image_box(vec3 texco,
 	}
 	else {
 		/* last case, we have a mix between three */
-		weight = ((2.0 - limit) * N + (limit - 1.0)) / max(1e-8, 2.0 * limit - 1.0);
+		weight = ((2.0 - limit) * N + (limit - 1.0)) / max(1e-8, blend);
 	}
 
 	color = weight.x * color1 + weight.y * color2 + weight.z * color3;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index ba5d34a445f..3491a28fa8f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -123,12 +123,9 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat
 			GPU_stack_link(mat, node, gpu_node_name, in, out, GPU_image(ima, iuser, isdata));
 			break;
 		case SHD_PROJ_BOX:
-			GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL),
-

@@ Diff output truncated at 10240 characters. @@



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