[Bf-blender-cvs] [51f8e51d781] master: Edit Mesh: Fix interpolation of gradient on edit edges

Clément Foucault noreply at git.blender.org
Tue Mar 26 15:11:36 CET 2019


Commit: 51f8e51d7817d20abdb3adb29efba40b421794e3
Author: Clément Foucault
Date:   Mon Mar 25 22:47:36 2019 +0100
Branches: master
https://developer.blender.org/rB51f8e51d7817d20abdb3adb29efba40b421794e3

Edit Mesh: Fix interpolation of gradient on edit edges

This fix some issue with the AA on edit mesh edges.

===================================================================

M	source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
M	source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 5e43745172e..59fb8e7fc90 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -16,7 +16,7 @@ uniform float edgeScale;
 
 flat in vec4 finalColorOuter_f;
 in vec4 finalColor_f;
-in float edgeCoord_f;
+noperspective in float edgeCoord_f;
 
 out vec4 FragColor;
 
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index 1afc7bf7b8e..d5d9f213b94 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -12,7 +12,7 @@ in int selectOveride[2];
 
 flat out vec4 finalColorOuter_f;
 out vec4 finalColor_f;
-out float edgeCoord_f;
+noperspective out float edgeCoord_f;
 
 void do_vertex(const int i, vec4 pos, float coord, vec2 offset)
 {



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