[Bf-blender-cvs] [106551b9ad1] master: Cleanup: use shader config for worldspace clipping lib
Campbell Barton
noreply at git.blender.org
Sun Mar 24 01:07:07 CET 2019
Commit: 106551b9ad1f12937c976ea7d38d00ec0df40abc
Author: Campbell Barton
Date: Sun Mar 24 11:01:28 2019 +1100
Branches: master
https://developer.blender.org/rB106551b9ad1f12937c976ea7d38d00ec0df40abc
Cleanup: use shader config for worldspace clipping lib
===================================================================
M source/blender/draw/engines/workbench/workbench_deferred.c
M source/blender/draw/engines/workbench/workbench_forward.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 7b2030a6863..565597decb5 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -93,7 +93,6 @@ static struct {
/* Shaders */
extern char datatoc_common_hair_lib_glsl[];
-extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_workbench_prepass_vert_glsl[];
extern char datatoc_workbench_prepass_frag_glsl[];
@@ -162,20 +161,12 @@ static char *workbench_build_prepass_frag(void)
static char *workbench_build_prepass_vert(bool is_hair)
{
- char *str = NULL;
- if (!is_hair) {
- return BLI_string_joinN(
- datatoc_gpu_shader_cfg_world_clip_lib_glsl,
- datatoc_workbench_prepass_vert_glsl);
- }
-
DynStr *ds = BLI_dynstr_new();
-
- BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
- BLI_dynstr_append(ds, datatoc_gpu_shader_cfg_world_clip_lib_glsl);
+ if (is_hair) {
+ BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
+ }
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
-
- str = BLI_dynstr_get_cstring(ds);
+ char *str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
@@ -236,7 +227,7 @@ static GPUShader *ensure_deferred_prepass_shader(
char *prepass_vert = workbench_build_prepass_vert(is_hair);
char *prepass_frag = workbench_build_prepass_frag();
sh_data->prepass_sh_cache[index] = GPU_shader_create_from_arrays({
- .vert = (const char *[]){prepass_vert, NULL},
+ .vert = (const char *[]){sh_cfg_data->lib, prepass_vert, NULL},
.frag = (const char *[]){prepass_frag, NULL},
.defs = (const char *[]){sh_cfg_data->def, defines, NULL},
});
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index b640f306806..1933e184a1f 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -67,7 +67,6 @@ static struct {
} e_data = {{{{NULL}}}};
/* Shaders */
-extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_workbench_forward_composite_frag_glsl[];
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