[Bf-blender-cvs] [839fe4e01c4] master: Eevee: Opti: Don't consider lights that have no power
Clément Foucault
noreply at git.blender.org
Sat Mar 23 19:19:14 CET 2019
Commit: 839fe4e01c43328dd43562b03c68564e597d7e7f
Author: Clément Foucault
Date: Sat Mar 23 19:18:51 2019 +0100
Branches: master
https://developer.blender.org/rB839fe4e01c43328dd43562b03c68564e597d7e7f
Eevee: Opti: Don't consider lights that have no power
This may be usefull if power is animated ans is to be activated at one
particular point in time.
===================================================================
M source/blender/draw/engines/eevee/eevee_lights.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b27aa159a94..ae1634b9d9c 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -336,13 +336,18 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob)
const DRWContextState *draw_ctx = DRW_context_state_get();
const float threshold = draw_ctx->scene->eevee.light_threshold;
-
/* Step 1 find all lights in the scene and setup them */
if (linfo->num_light >= MAX_LIGHT) {
printf("Too many lights in the scene !!!\n");
}
else {
Light *la = (Light *)ob->data;
+
+ /* Early out if light has no power. */
+ if (la->energy == 0.0f || is_zero_v3(&la->r)) {
+ return;
+ }
+
EEVEE_Light *evli = linfo->light_data + linfo->num_light;
eevee_light_setup(ob, evli);
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