[Bf-blender-cvs] [40f8f445a3f] master: DRW Manager: create and use new DRW_framebuffer_depth_read utility.

mano-wii noreply at git.blender.org
Fri Mar 22 17:08:21 CET 2019


Commit: 40f8f445a3f9b6bc24b58e45be46060cc36c0394
Author: mano-wii
Date:   Fri Mar 22 12:53:50 2019 -0300
Branches: master
https://developer.blender.org/rB40f8f445a3f9b6bc24b58e45be46060cc36c0394

DRW Manager: create and use new DRW_framebuffer_depth_read utility.

===================================================================

M	source/blender/draw/DRW_engine.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c

===================================================================

diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index 68d4ef04f95..94d1bc61b57 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -126,6 +126,7 @@ void DRW_draw_depth_loop(
 void DRW_framebuffer_select_id_setup(struct ARegion *ar, const bool clear);
 void DRW_framebuffer_select_id_release(struct ARegion *ar);
 void DRW_framebuffer_select_id_read(const struct rcti *rect, uint *r_buf);
+void DRW_framebuffer_depth_read(const struct rcti *rect, float *r_buf);
 
 /* grease pencil render */
 bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f3e8ba9cbea..bb4e114d4bb 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2513,6 +2513,14 @@ void DRW_framebuffer_select_id_read(const rcti *rect, uint *r_buf)
 	        g_select_buffer.texture_u32, GPU_DATA_UNSIGNED_INT, rect, r_buf);
 }
 
+
+/* Read a block of pixels from the depth frame buffer. */
+void DRW_framebuffer_depth_read(const rcti *rect, float *r_buf)
+{
+	GPU_texture_read_rect(
+	        g_select_buffer.texture_depth, GPU_DATA_FLOAT, rect, r_buf);
+}
+
 /** \} */
 
 
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 89053b2658b..21e48c24645 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -223,12 +223,6 @@ void view3d_opengl_read_pixels(ARegion *ar, int x, int y, int w, int h, int form
 	glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
 }
 
-/* XXX depth reading exception, for code not using gpu offscreen */
-static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h, int format, int type, void *data)
-{
-	glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
-}
-
 void ED_view3d_select_id_validate_with_select_mode(ViewContext *vc, short select_mode)
 {
 	/* TODO: Create a flag in `DRW_manager` because the drawing is no longer
@@ -726,7 +720,6 @@ void ED_view3d_draw_bgpic_test(
 
 /* *********************** */
 
-/* XXX warning, not using gpu offscreen here */
 void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
 {
 	/* clamp rect by region */
@@ -775,14 +768,14 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
 	}
 
 	if (d->damaged) {
-		/* XXX using special function here, it doesn't use the gpu offscreen system */
-		view3d_opengl_read_Z_pixels(ar, d->x, d->y, d->w, d->h, GL_DEPTH_COMPONENT, GL_FLOAT, d->depths);
+		DRW_framebuffer_depth_read(rect, d->depths);
 		glGetDoublev(GL_DEPTH_RANGE, d->depth_range);
 		d->damaged = false;
 	}
 }
 
-/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
+/* note, with nouveau drivers the glReadPixels() is very slow. [#24339]
+ * XXX warning, not using gpu offscreen here */
 void ED_view3d_depth_update(ARegion *ar)
 {
 	RegionView3D *rv3d = ar->regiondata;



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