[Bf-blender-cvs] [2b42b8b779c] master: BLI Math: Add and use new `projmat_dimensions` utility.

mano-wii noreply at git.blender.org
Fri Mar 22 02:24:35 CET 2019


Commit: 2b42b8b779cd29dd1d4531103cee6aa69643ac7b
Author: mano-wii
Date:   Thu Mar 21 22:20:13 2019 -0300
Branches: master
https://developer.blender.org/rB2b42b8b779cd29dd1d4531103cee6aa69643ac7b

BLI Math: Add and use new `projmat_dimensions` utility.

===================================================================

M	source/blender/blenlib/BLI_math_geom.h
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/draw/intern/draw_manager_exec.c

===================================================================

diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 4d095ab1900..2f81fbf37f6 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -441,6 +441,11 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4],
 void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4],
                          float front[4], float back[4]);
 
+void projmat_dimensions(const float projmat[4][4],
+                        float *r_left, float *r_right,
+                        float *r_bottom, float *r_top,
+                        float *r_near, float *r_far);
+
 int box_clip_bounds_m4(float boundbox[2][3],
                        const float bounds[4], float winmat[4][4]);
 void box_minmax_bounds_m4(float min[3], float max[3],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index a513aca8e46..619a73f712f 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -4152,6 +4152,32 @@ void planes_from_projmat(float mat[4][4], float left[4], float right[4], float t
 	}
 }
 
+void projmat_dimensions(const float projmat[4][4],
+                        float *r_left, float *r_right,
+                        float *r_bottom, float *r_top,
+                        float *r_near, float *r_far)
+{
+	bool is_persp = projmat[3][3] == 0.0f;
+
+	if (is_persp) {
+		*r_left   = (projmat[2][0] - 1.0f) / projmat[0][0];
+		*r_right  = (projmat[2][0] + 1.0f) / projmat[0][0];
+		*r_bottom = (projmat[2][1] - 1.0f) / projmat[1][1];
+		*r_top    = (projmat[2][1] + 1.0f) / projmat[1][1];
+		*r_near   = projmat[3][2] / (projmat[2][2] - 1.0f);
+		*r_far    = projmat[3][2] / (projmat[2][2] + 1.0f);
+	}
+	else {
+		*r_left   = (-projmat[3][0] - 1.0f) / projmat[0][0];
+		*r_right  = (-projmat[3][0] + 1.0f) / projmat[0][0];
+		*r_bottom = (-projmat[3][1] - 1.0f) / projmat[1][1];
+		*r_top    = (-projmat[3][1] + 1.0f) / projmat[1][1];
+		*r_near   = ( projmat[3][2] + 1.0f) / projmat[2][2];
+		*r_far    = ( projmat[3][2] - 1.0f) / projmat[2][2];
+	}
+
+}
+
 static void i_multmatrix(float icand[4][4], float Vm[4][4])
 {
 	int row, col;
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index dbbc847430e..b18e000665f 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -464,24 +464,17 @@ void DRW_state_clip_planes_set_from_rv3d(RegionView3D *rv3d)
  */
 static void draw_frustum_boundbox_calc(const float(*projmat)[4], BoundBox *r_bbox)
 {
-	float near, far, left, right, bottom, top;
+	float left, right, bottom, top, near, far;
 	bool is_persp = projmat[3][3] == 0.0f;
 
+	projmat_dimensions(
+	        projmat, &left, &right, &bottom, &top, &near, &far);
+
 	if (is_persp) {
-		near   = projmat[3][2] / (projmat[2][2] - 1.0f);
-		far    = projmat[3][2] / (projmat[2][2] + 1.0f);
-		left   = near * (projmat[2][0] - 1.0f) / projmat[0][0];
-		right  = near * (projmat[2][0] + 1.0f) / projmat[0][0];
-		bottom = near * (projmat[2][1] - 1.0f) / projmat[1][1];
-		top    = near * (projmat[2][1] + 1.0f) / projmat[1][1];
-	}
-	else {
-		near   = ( projmat[3][2] + 1.0f) / projmat[2][2];
-		far    = ( projmat[3][2] - 1.0f) / projmat[2][2];
-		left   = (-projmat[3][0] - 1.0f) / projmat[0][0];
-		right  = (-projmat[3][0] + 1.0f) / projmat[0][0];
-		bottom = (-projmat[3][1] - 1.0f) / projmat[1][1];
-		top    = (-projmat[3][1] + 1.0f) / projmat[1][1];
+		left   *= near;
+		right  *= near;
+		bottom *= near;
+		top    *= near;
 	}
 
 	r_bbox->vec[0][2] = r_bbox->vec[3][2] = r_bbox->vec[7][2] = r_bbox->vec[4][2] = -near;
@@ -494,8 +487,8 @@ static void draw_frustum_boundbox_calc(const float(*projmat)[4], BoundBox *r_bbo
 	if (is_persp) {
 		float sca_far = far / near;
 		left   *= sca_far;
-		bottom *= sca_far;
 		right  *= sca_far;
+		bottom *= sca_far;
 		top    *= sca_far;
 	}



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