[Bf-blender-cvs] [1ae6aaad43a] master: Eevee: Cleanup

Clément Foucault noreply at git.blender.org
Fri Mar 22 00:13:45 CET 2019


Commit: 1ae6aaad43ad1e021b2e8d8298bb389a4271d185
Author: Clément Foucault
Date:   Thu Mar 21 23:53:33 2019 +0100
Branches: master
https://developer.blender.org/rB1ae6aaad43ad1e021b2e8d8298bb389a4271d185

Eevee: Cleanup

Remove unneeded normalization.

===================================================================

M	source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index ef7213cd21e..141d3363a09 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -61,7 +61,7 @@ void main()
 	worldPosition = pos;
 	hairTangent = normalize(hairTangent);
 	worldNormal = cross(binor, hairTangent);
-	viewNormal = normalize(mat3(ViewMatrix) * worldNormal);
+	viewNormal = mat3(ViewMatrix) * worldNormal;
 #else
 	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
 	viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;



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