[Bf-blender-cvs] [1ae6aaad43a] master: Eevee: Cleanup
Clément Foucault
noreply at git.blender.org
Fri Mar 22 00:13:45 CET 2019
Commit: 1ae6aaad43ad1e021b2e8d8298bb389a4271d185
Author: Clément Foucault
Date: Thu Mar 21 23:53:33 2019 +0100
Branches: master
https://developer.blender.org/rB1ae6aaad43ad1e021b2e8d8298bb389a4271d185
Eevee: Cleanup
Remove unneeded normalization.
===================================================================
M source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index ef7213cd21e..141d3363a09 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -61,7 +61,7 @@ void main()
worldPosition = pos;
hairTangent = normalize(hairTangent);
worldNormal = cross(binor, hairTangent);
- viewNormal = normalize(mat3(ViewMatrix) * worldNormal);
+ viewNormal = mat3(ViewMatrix) * worldNormal;
#else
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;
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