[Bf-blender-cvs] [6d602075373] master: Fix renaming the pose bone

Campbell Barton noreply at git.blender.org
Wed Mar 20 14:35:46 CET 2019


Commit: 6d6020753739c7ffea7c00ff2e024a978bfaf3b0
Author: Campbell Barton
Date:   Thu Mar 21 00:33:49 2019 +1100
Branches: master
https://developer.blender.org/rB6d6020753739c7ffea7c00ff2e024a978bfaf3b0

Fix renaming the pose bone

The name from the pose bone needs to be changed in pose mode.

===================================================================

M	release/scripts/startup/bl_ui/space_topbar.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py
index 28658141427..148e944c687 100644
--- a/release/scripts/startup/bl_ui/space_topbar.py
+++ b/release/scripts/startup/bl_ui/space_topbar.py
@@ -1115,10 +1115,10 @@ class TOPBAR_PT_name(Panel):
         else:
             if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
                 layout.label(text="Bone Name")
-                item = getattr(context.active_pose_bone, "bone", None)
+                item = context.active_pose_bone
                 if item:
                     row = row_with_icon(layout, 'BONE_DATA')
-                    row.prop(item, "name", text="", icon='OBJECT_DATA')
+                    row.prop(item, "name", text="")
                     found = True
             elif mode == 'EDIT_ARMATURE':
                 layout.label(text="Bone Name")



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