[Bf-blender-cvs] [dc800154b61] master: 3D View: snap cursor to world origin now resets rotation

Campbell Barton noreply at git.blender.org
Wed Mar 20 05:45:45 CET 2019


Commit: dc800154b619de64d2de7dae5f81154af343ccd2
Author: Campbell Barton
Date:   Wed Mar 20 15:45:10 2019 +1100
Branches: master
https://developer.blender.org/rBdc800154b619de64d2de7dae5f81154af343ccd2

3D View: snap cursor to world origin now resets rotation

===================================================================

M	source/blender/editors/space_view3d/view3d_snap.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 755f14aea2f..862fc78649f 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -40,6 +40,7 @@
 #include "BKE_mball.h"
 #include "BKE_object.h"
 #include "BKE_report.h"
+#include "BKE_scene.h"
 #include "BKE_tracking.h"
 
 #include "DEG_depsgraph.h"
@@ -800,12 +801,15 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
 
 /* **************************************************** */
 
-/** Snaps the 3D cursor location to the origin. */
+/** Snaps the 3D cursor location to the origin and clears cursor rotation. */
 static int snap_curs_to_center_exec(bContext *C, wmOperator *UNUSED(op))
 {
 	Scene *scene = CTX_data_scene(C);
+	float mat3[3][3];
+	unit_m3(mat3);
 
 	zero_v3(scene->cursor.location);
+	BKE_scene_cursor_mat3_to_rot(&scene->cursor, mat3, false);
 
 	DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);



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