[Bf-blender-cvs] [142096a2ed0] master: UI: Make EV Editor UV menu more consistent with 3D VIew
William Reynish
noreply at git.blender.org
Tue Mar 19 13:13:34 CET 2019
Commit: 142096a2ed074ad72e90f45252ebd0958b04b8b3
Author: William Reynish
Date: Tue Mar 19 13:13:32 2019 +0100
Branches: master
https://developer.blender.org/rB142096a2ed074ad72e90f45252ebd0958b04b8b3
UI: Make EV Editor UV menu more consistent with 3D VIew
-Transform, Mirror, Snap at the top
-Remove redundant Proportional Editing entry from this menu - we already have it in the header
===================================================================
M release/scripts/startup/bl_ui/space_image.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 73c3f632812..b30e5c8c642 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -351,6 +351,10 @@ class IMAGE_MT_uvs(Menu):
uv = sima.uv_editor
tool_settings = context.tool_settings
+ layout.menu("IMAGE_MT_uvs_transform")
+ layout.menu("IMAGE_MT_uvs_mirror")
+ layout.menu("IMAGE_MT_uvs_snap")
+
layout.prop_menu_enum(uv, "pixel_snap_mode")
layout.prop(uv, "lock_bounds")
@@ -362,15 +366,11 @@ class IMAGE_MT_uvs(Menu):
layout.prop(uv, "use_live_unwrap")
layout.operator("uv.unwrap")
- layout.operator("uv.pin", text="Unpin").clear = True
- layout.operator("uv.pin").clear = False
layout.separator()
- layout.operator("uv.pack_islands")
- layout.operator("uv.average_islands_scale")
- layout.operator("uv.minimize_stretch")
- layout.operator("uv.stitch")
+ layout.operator("uv.pin").clear = False
+ layout.operator("uv.pin", text="Unpin").clear = True
layout.separator()
@@ -380,19 +380,21 @@ class IMAGE_MT_uvs(Menu):
layout.separator()
- layout.menu("IMAGE_MT_uvs_transform")
- layout.menu("IMAGE_MT_uvs_mirror")
- layout.menu("IMAGE_MT_uvs_snap")
- layout.menu("IMAGE_MT_uvs_weldalign")
+ layout.operator("uv.pack_islands")
+ layout.operator("uv.average_islands_scale")
layout.separator()
- layout.menu("IMAGE_MT_uvs_proportional")
+ layout.operator("uv.minimize_stretch")
+ layout.operator("uv.stitch")
+ layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
+ layout.separator()
+
class IMAGE_MT_uvs_select_mode(Menu):
bl_label = "UV Select Mode"
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