[Bf-blender-cvs] [d438120fe3f] master: Fix T61526 hair doesn't render in workbench but does with openGL
Clément Foucault
noreply at git.blender.org
Sat Mar 16 02:48:26 CET 2019
Commit: d438120fe3ff564d8b3184aca82060f76b4829c0
Author: Clément Foucault
Date: Sat Mar 16 02:47:03 2019 +0100
Branches: master
https://developer.blender.org/rBd438120fe3ff564d8b3184aca82060f76b4829c0
Fix T61526 hair doesn't render in workbench but does with openGL
===================================================================
M source/blender/draw/engines/workbench/workbench_render.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 423134f5d6c..7a0e4150d28 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -124,6 +124,7 @@ static void workbench_render_framebuffers_finish(void)
void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *render_layer, const rcti *rect)
{
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene = draw_ctx->scene;
Depsgraph *depsgraph = draw_ctx->depsgraph;
@@ -146,6 +147,10 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r
workbench_deferred_cache_finish(data);
DRW_render_instance_buffer_finish();
+ /* Also we weed to have a correct fbo bound for DRW_hair_update */
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ DRW_hair_update();
+
/* Draw. */
int num_samples = workbench_taa_calculate_num_iterations(data);
for (int sample = 0; sample < num_samples; sample++) {
@@ -171,6 +176,10 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r
workbench_forward_cache_finish(data);
DRW_render_instance_buffer_finish();
+ /* Also we weed to have a correct fbo bound for DRW_hair_update */
+ GPU_framebuffer_bind(dfbl->color_only_fb);
+ DRW_hair_update();
+
/* Draw. */
int num_samples = workbench_taa_calculate_num_iterations(data);
for (int sample = 0; sample < num_samples; sample++) {
@@ -189,7 +198,6 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r
const char *viewname = RE_GetActiveRenderView(engine->re);
RenderPass *rp = RE_pass_find_by_name(render_layer, RE_PASSNAME_COMBINED, viewname);
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
GPU_framebuffer_bind(dfbl->color_only_fb);
GPU_framebuffer_read_color(dfbl->color_only_fb,
rect->xmin, rect->ymin,
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