[Bf-blender-cvs] [713010bd779] master: Fix T62313 - No way to remove object from master collection in 3d view

Dalai Felinto noreply at git.blender.org
Fri Mar 15 20:10:33 CET 2019


Commit: 713010bd7795c539c1c18afc3df9f25ab8ba6c12
Author: Dalai Felinto
Date:   Tue Mar 12 19:55:33 2019 -0300
Branches: master
https://developer.blender.org/rB713010bd7795c539c1c18afc3df9f25ab8ba6c12

Fix T62313 - No way to remove object from master collection in 3d view

This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).

Reviewers: brecht

===================================================================

M	source/blender/blenkernel/BKE_collection.h
M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/intern/collection.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/editors/object/object_collection.c
M	source/blender/editors/object/object_relations.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index a4b68a8cba2..f46405dceab 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -72,7 +72,7 @@ struct Scene *BKE_collection_master_scene_search(const struct Main *bmain, const
 
 bool               BKE_collection_has_object(struct Collection *collection, struct Object *ob);
 bool               BKE_collection_has_object_recursive(struct Collection *collection, struct Object *ob);
-struct Collection *BKE_collection_object_find(struct Main *bmain, struct Collection *collection, struct Object *ob);
+struct Collection *BKE_collection_object_find(struct Main *bmain, struct Scene *scene, struct Collection *collection, struct Object *ob);
 bool               BKE_collection_is_empty(struct Collection *collection);
 
 bool BKE_collection_object_add(struct Main *bmain, struct Collection *collection, struct Object *ob);
@@ -179,6 +179,32 @@ void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter);
 #define FOREACH_SCENE_COLLECTION_END                                          \
 	ITER_END
 
+#define FOREACH_COLLECTION_BEGIN(_bmain, _scene, Type, _instance)             \
+{                                                                             \
+	Type _instance;                                                           \
+	Collection *_instance_next;                                               \
+	bool is_scene_collection = (_scene) != NULL;                              \
+                                                                              \
+	if (_scene) {                                                             \
+		_instance_next = BKE_collection_master(_scene);                       \
+	}                                                                         \
+	else {                                                                    \
+		_instance_next = (_bmain)->collections.first;                         \
+	}                                                                         \
+                                                                              \
+	while ((_instance = _instance_next)) {                                    \
+		if (is_scene_collection) {                                            \
+			_instance_next = (_bmain)->collections.first;                     \
+			is_scene_collection = false;                                      \
+		}                                                                     \
+		else {                                                                \
+			_instance_next = _instance->id.next;                              \
+		}
+
+#define FOREACH_COLLECTION_END                                                \
+	}                                                                         \
+}
+
 #define FOREACH_SCENE_OBJECT_BEGIN(scene, _instance)                          \
 	ITER_BEGIN(BKE_scene_objects_iterator_begin,                              \
 	           BKE_scene_objects_iterator_next,                               \
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 9cd98232375..9e6366f9992 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -336,8 +336,8 @@ typedef enum eObjectSet {
 
 struct LinkNode *BKE_object_relational_superset(
         struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter);
-struct LinkNode *BKE_object_groups(struct Main *bmain, struct Object *ob);
-void             BKE_object_groups_clear(struct Main *bmain, struct Object *object);
+struct LinkNode *BKE_object_groups(struct Main *bmain, struct Scene *scene, struct Object *ob);
+void             BKE_object_groups_clear(struct Main *bmain, struct Scene *scene, struct Object *object);
 
 struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
 
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index b00448cc8c3..29d9d105d6b 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -558,17 +558,32 @@ bool BKE_collection_has_object_recursive(Collection *collection, Object *ob)
 	return (BLI_findptr(&objects, ob, offsetof(Base, object)));
 }
 
-Collection *BKE_collection_object_find(Main *bmain, Collection *collection, Object *ob)
+static Collection *collection_next_find(Main *bmain, Scene *scene, Collection *collection)
 {
-	if (collection)
-		collection = collection->id.next;
-	else
+	if (scene && collection == BKE_collection_master(scene)) {
+		return bmain->collections.first;
+	}
+	else {
+		return collection->id.next;
+	}
+}
+
+Collection *BKE_collection_object_find(Main *bmain, Scene *scene, Collection *collection, Object *ob)
+{
+	if (collection) {
+		collection = collection_next_find(bmain, scene, collection);
+	}
+	else if (scene) {
+		collection = BKE_collection_master(scene);
+	}
+	else {
 		collection = bmain->collections.first;
+	}
 
 	while (collection) {
 		if (BKE_collection_has_object(collection, ob))
 			return collection;
-		collection = collection->id.next;
+		collection = collection_next_find(bmain, scene, collection);
 	}
 	return NULL;
 }
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 02b6f64a7c7..f7a719726b9 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3944,21 +3944,21 @@ LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer, eObjectSe
 /**
  * return all groups this object is apart of, caller must free.
  */
-struct LinkNode *BKE_object_groups(Main *bmain, Object *ob)
+struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
 {
 	LinkNode *collection_linknode = NULL;
 	Collection *collection = NULL;
-	while ((collection = BKE_collection_object_find(bmain, collection, ob))) {
+	while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
 		BLI_linklist_prepend(&collection_linknode, collection);
 	}
 
 	return collection_linknode;
 }
 
-void BKE_object_groups_clear(Main *bmain, Object *ob)
+void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *ob)
 {
 	Collection *collection = NULL;
-	while ((collection = BKE_collection_object_find(bmain, collection, ob))) {
+	while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
 		BKE_collection_object_remove(bmain, collection, ob, false);
 		DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
 	}
diff --git a/source/blender/editors/object/object_collection.c b/source/blender/editors/object/object_collection.c
index 4aad3c14a62..c226ad7a47f 100644
--- a/source/blender/editors/object/object_collection.c
+++ b/source/blender/editors/object/object_collection.c
@@ -59,6 +59,7 @@
 static const EnumPropertyItem *collection_object_active_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
 {
 	Main *bmain = CTX_data_main(C);
+	Scene *scene = CTX_data_scene(C);
 	Object *ob;
 	EnumPropertyItem *item = NULL, item_tmp = {0};
 	int totitem = 0;
@@ -76,7 +77,7 @@ static const EnumPropertyItem *collection_object_active_itemf(bContext *C, Point
 
 		/* if 2 or more collections, add option to add to all collections */
 		collection = NULL;
-		while ((collection = BKE_collection_object_find(bmain, collection, ob)))
+		while ((collection = BKE_collection_object_find(bmain, scene, collection, ob)))
 			count++;
 
 		if (count >= 2) {
@@ -88,7 +89,7 @@ static const EnumPropertyItem *collection_object_active_itemf(bContext *C, Point
 
 		/* add collections */
 		collection = NULL;
-		while ((collection = BKE_collection_object_find(bmain, collection, ob))) {
+		while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
 			item_tmp.identifier = item_tmp.name = collection->id.name + 2;
 			/* item_tmp.icon = ICON_ARMATURE_DATA; */
 			item_tmp.value = i;
@@ -104,11 +105,11 @@ static const EnumPropertyItem *collection_object_active_itemf(bContext *C, Point
 }
 
 /* get the collection back from the enum index, quite awkward and UI specific */
-static Collection *collection_object_active_find_index(Main *bmain, Object *ob, const int collection_object_index)
+static Collection *collection_object_active_find_index(Main *bmain, Scene *scene, Object *ob, const int collection_object_index)
 {
 	Collection *collection = NULL;
 	int i = 0;
-	while ((collection = BKE_collection_object_find(bmain, collection, ob))) {
+	while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
 		if (i == collection_object_index) {
 			break;
 		}
@@ -122,9 +123,9 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
 {
 	Object *ob = ED_object_context(C);
 	Main *bmain = CTX_data_main(C);
+	Scene *scene = CTX_data_scene(C);
 	int single_collection_index = RNA_enum_get(op->ptr, "collection");
-	Collection *single_collection = collection_object_active_find_index(bmain, ob, single_collection_index);
-	Collection *collection;
+	Collection *single_collection = collection_object_active_find_index(bmain, scene, ob, single_collection_index);
 	bool is_cycle = false;
 	bool updated = false;
 
@@ -132,7 +133,8 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
 		return OPERATOR_CANCELLED;
 
 	/* now add all selected objects to the collection(s) */
-	for (collection = bmain->collections.first; collection; collection = collection->id.next) {
+	FOREACH_COLLECTION_BEGIN(bmain, scene, Collection *, collection)
+	{
 		if (single_collection && collection != single_collection)
 			continue;
 		if (!BKE_collection_has_object(collection, ob))
@@ -154,6 +156,7 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
 		}
 		CTX_DATA_END;
 	}
+	FOREACH_COLLECTION_END;
 
 	if (is_cycle)
 		BKE_report(op->reports, RPT_WARNING, "Skipped some collections because of cycle detected");
@@ -194,20 +197,20 @@ void COLLECTION_OT_objects_add_active(wmOperatorType *ot)
 static int objects_remove_active_exec(bContext *C, wmOperator *op)
 {
 	Main *bmain = CTX_data_main(C);
+	Scene *scene

@@ Diff output truncated at 10240 characters. @@



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