[Bf-blender-cvs] [6e8ac50dde9] greasepencil-object: GPencil: Improve origin location of new strokes
Antonioya
noreply at git.blender.org
Fri Mar 15 16:49:06 CET 2019
Commit: 6e8ac50dde9fe1929fe9bba3f15b5108647be7de
Author: Antonioya
Date: Fri Mar 15 16:48:30 2019 +0100
Branches: greasepencil-object
https://developer.blender.org/rB6e8ac50dde9fe1929fe9bba3f15b5108647be7de
GPencil: Improve origin location of new strokes
Before there was a mix between cursor and object origin. Now the origin is defined with one parameter and the lock defines the orientation.
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
M source/blender/editors/gpencil/gpencil_utils.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index c2c79a757e3..d5ede897467 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -582,6 +582,7 @@ void GPENCIL_cache_populate(void *vedata, Object *ob)
Scene *scene = draw_ctx->scene;
ToolSettings *ts = scene->toolsettings;
View3D *v3d = draw_ctx->v3d;
+ const View3DCursor *cursor = &scene->cursor;
if (ob->type == OB_GPENCIL && ob->data) {
bGPdata *gpd = (bGPdata *)ob->data;
@@ -645,7 +646,6 @@ void GPENCIL_cache_populate(void *vedata, Object *ob)
}
case GP_LOCKAXIS_CURSOR:
{
- const View3DCursor *cursor = &scene->cursor;
float scale[3] = { 1.0f, 1.0f, 1.0f };
loc_eul_size_to_mat4(stl->storage->grid_matrix,
cursor->location,
@@ -660,6 +660,14 @@ void GPENCIL_cache_populate(void *vedata, Object *ob)
}
}
+ /* now move the origin to Object or Cursor */
+ if (ts->gpencil_v3d_align & GP_PROJECT_CURSOR) {
+ copy_v3_v3(stl->storage->grid_matrix[3], cursor->location);
+ }
+ else {
+ copy_v3_v3(stl->storage->grid_matrix[3], ob->obmat[3]);
+ }
+
DRW_shgroup_call_add(
stl->g_data->shgrps_grid,
e_data.batch_grid,
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index b6137c790e4..1605353a156 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -877,11 +877,9 @@ void ED_gp_get_drawing_reference(
char align_flag, float r_vec[3])
{
const float *fp = scene->cursor.location;
- ToolSettings *ts = scene->toolsettings;
- const int axis = ts->gp_sculpt.lock_axis;
/* if using a gpencil object at cursor mode, can use the location of the object */
- if ((align_flag & GP_PROJECT_VIEWSPACE) && (axis != GP_LOCKAXIS_CURSOR)) {
+ if (align_flag & GP_PROJECT_VIEWSPACE) {
if (ob && (ob->type == OB_GPENCIL)) {
/* fallback (no strokes) - use cursor or object location */
if (align_flag & GP_PROJECT_CURSOR) {
@@ -943,6 +941,8 @@ void ED_gp_project_stroke_to_plane(
const RegionView3D *rv3d, bGPDstroke *gps,
const float origin[3], const int axis)
{
+ const ToolSettings *ts = scene->toolsettings;
+ const View3DCursor *cursor = &scene->cursor;
float plane_normal[3];
float vn[3];
@@ -961,11 +961,18 @@ void ED_gp_project_stroke_to_plane(
plane_normal[axis] = 1.0f;
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
- mul_mat3_m4_v3(ob->obmat, plane_normal);
+ float mat[4][4];
+ copy_m4_m4(mat, ob->obmat);
+
+ /* move origin to cursor */
+ if (ts->gpencil_v3d_align & GP_PROJECT_CURSOR) {
+ copy_v3_v3(mat[3], cursor->location);
+ }
+
+ mul_mat3_m4_v3(mat, plane_normal);
}
}
else {
- const View3DCursor *cursor = &scene->cursor;
float scale[3] = { 1.0f, 1.0f, 1.0f };
plane_normal[2] = 1.0f;
float mat[4][4];
@@ -973,6 +980,12 @@ void ED_gp_project_stroke_to_plane(
cursor->location,
cursor->rotation_euler,
scale);
+
+ /* move origin to object */
+ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
+ copy_v3_v3(mat[3], ob->obmat[3]);
+ }
+
mul_mat3_m4_v3(mat, plane_normal);
}
@@ -1003,6 +1016,8 @@ void ED_gp_project_point_to_plane(
const RegionView3D *rv3d, const float origin[3],
const int axis, bGPDspoint *pt)
{
+ const ToolSettings *ts = scene->toolsettings;
+ const View3DCursor *cursor = &scene->cursor;
float plane_normal[3];
float vn[3];
@@ -1021,11 +1036,18 @@ void ED_gp_project_point_to_plane(
plane_normal[axis] = 1.0f;
/* if object, apply object rotation */
if (ob && (ob->type == OB_GPENCIL)) {
- mul_mat3_m4_v3(ob->obmat, plane_normal);
+ float mat[4][4];
+ copy_m4_m4(mat, ob->obmat);
+
+ /* move origin to cursor */
+ if (ts->gpencil_v3d_align & GP_PROJECT_CURSOR) {
+ copy_v3_v3(mat[3], cursor->location);
+ }
+
+ mul_mat3_m4_v3(mat, plane_normal);
}
}
else {
- const View3DCursor *cursor = &scene->cursor;
float scale[3] = { 1.0f, 1.0f, 1.0f };
plane_normal[2] = 1.0f;
float mat[4][4];
@@ -1033,6 +1055,12 @@ void ED_gp_project_point_to_plane(
cursor->location,
cursor->rotation_euler,
scale);
+
+ /* move origin to object */
+ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) {
+ copy_v3_v3(mat[3], ob->obmat[3]);
+ }
+
mul_mat3_m4_v3(mat, plane_normal);
}
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