[Bf-blender-cvs] [11f5d0e3391] greasepencil-object: GPencil: More test for textured strokes
Antonioya
noreply at git.blender.org
Wed Mar 13 16:36:15 CET 2019
Commit: 11f5d0e3391658addcaee060e449bbd1e9ae356e
Author: Antonioya
Date: Wed Mar 13 16:36:08 2019 +0100
Branches: greasepencil-object
https://developer.blender.org/rB11f5d0e3391658addcaee060e449bbd1e9ae356e
GPencil: More test for textured strokes
Now the texture is inverted in alternate segments.
===================================================================
M source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
index 5cbeff1c7f5..4ab7ef7be09 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_geom.glsl
@@ -184,18 +184,21 @@ void main(void)
float uv_x1 = finaluvdata[1].x;
float uv_x2 = finaluvdata[2].x;
+ float d = 0;
/* normalize UVs */
if (uv_x2 > 1.0) {
- float d = ceil(uv_x2) - 1.0;
+ d = ceil(uv_x2) - 1.0;
uv_x1 = uv_x1 - d;
uv_x2 = uv_x2 - d;
}
- /* invert uv if random angle (angles equal to 0 keep unchanged) */
- if ((finaluvdata[1].y > 0.0) || (finaluvdata[1].y < 0.25)) {
- float t = uv_x2;
- uv_x2 = uv_x1;
- uv_x1 = t;
+ /* invert uv */
+ if ((finaluvdata[1].y != 0.0) && (finaluvdata[2].y != 0.0)) {
+ if (floor(d / 2.0) == (d / 2.0)) {
+ float t = uv_x2;
+ uv_x2 = uv_x1;
+ uv_x1 = t;
+ }
}
/* generate the triangle strip */
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