[Bf-blender-cvs] [ccb4484ea34] master: DRW: Fix missing state reset before draw pass

Clément Foucault noreply at git.blender.org
Tue Mar 12 16:01:26 CET 2019


Commit: ccb4484ea346d640fcd583ced9137313382390ad
Author: Clément Foucault
Date:   Mon Mar 11 23:52:12 2019 +0100
Branches: master
https://developer.blender.org/rBccb4484ea346d640fcd583ced9137313382390ad

DRW: Fix missing state reset before draw pass

This is needed before any drawcall. If not, undefined behavior can happen.

===================================================================

M	source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index fe558746934..949e049ca80 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -339,6 +339,8 @@ void DRW_transform_to_display(GPUTexture *tex, bool use_view_transform, bool use
 /* Draw texture to framebuffer without any color transforms */
 void DRW_transform_none(GPUTexture *tex)
 {
+	drw_state_set(DRW_STATE_WRITE_COLOR);
+
 	/* Draw as texture for final render (without immediate mode). */
 	GPUBatch *geom = DRW_cache_fullscreen_quad_get();
 	GPU_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR);



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